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Adding an explicit class mapping for `ProjectX.Default__NetModeReplic…
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…ator_X`. The fallback heuristic was choosing it, but this is safer
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jjbott committed Aug 28, 2019
1 parent be1e057 commit 81c09f3
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions RocketLeagueReplayParser/NetworkStream/ActorState.cs
Original file line number Diff line number Diff line change
Expand Up @@ -107,6 +107,8 @@ public static ClassNetCache ObjectNameToClassNetCache(string objectName, IDictio
case "GameInfo_Items.GameInfo.GameInfo_Items:GameReplicationInfoArchetype":
case "GameInfo_Breakout.GameInfo.GameInfo_Breakout:GameReplicationInfoArchetype":
return classNetCacheByName["TAGame.GRI_TA"];
case "ProjectX.Default__NetModeReplicator_X":
return classNetCacheByName["ProjectX.NetModeReplicator_X"];
case "TAGame.Default__CameraSettingsActor_TA":
return classNetCacheByName["TAGame.CameraSettingsActor_TA"];
case "Neotokyo_p.TheWorld:PersistentLevel.InMapScoreboard_TA_0":
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