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Merge pull request #89 from joedwards32/logging_configuration_support
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Add support for control over logging configuration
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joedwards32 committed Feb 21, 2024
2 parents 03454c3 + 93c3674 commit e456054
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9 changes: 9 additions & 0 deletions README.md
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Expand Up @@ -99,6 +99,15 @@ TV_MAXRATE=0 (Max CSTV spectator bandwidth rate allowed, 0 == unl
TV_DELAY=0 (CSTV broadcast delay in seconds)
```

### Logs

```dockerfile
CS2_LOG="on" ('on'/'off')
CS2_LOG_MONEY=0 (Turns money logging on/off: 0=off, 1=on)
CS2_LOG_DETAIL=0 (Combat damage logging: 0=disabled, 1=enemy, 2=friendly, 3=all)
CS2_LOG_ITEMS=0 (Turns item logging on/off: 0=off, 1=on)
```

# Customizing this Container

## Pre and Post Hooks
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4 changes: 4 additions & 0 deletions bullseye/Dockerfile
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Expand Up @@ -63,6 +63,10 @@ ENV CS2_SERVERNAME="cs2 private server" \
TV_DELAY=0 \
SRCDS_TOKEN="" \
CS2_CFG_URL="" \
CS2_LOG="on" \
CS2_LOG_MONEY=0 \
CS2_LOG_DETAIL=0 \
CS2_LOG_ITEMS=0 \
CS2_ADDITIONAL_ARGS=""

# Set permissions on STEAMAPPDIR
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4 changes: 4 additions & 0 deletions bullseye/etc/entry.sh
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Expand Up @@ -45,6 +45,10 @@ sed -i -e "s/{{SERVER_HOSTNAME}}/${CS2_SERVERNAME}/g" \
-e "s/{{TV_RELAY_PW}}/${TV_RELAY_PW}/g" \
-e "s/{{TV_MAXRATE}}/${TV_MAXRATE}/g" \
-e "s/{{TV_DELAY}}/${TV_DELAY}/g" \
-e "s/{{SERVER_LOG}}/${CS2_LOG}/g" \
-e "s/{{SERVER_LOG_MONEY}}/${CS2_LOG_MONEY}/g" \
-e "s/{{SERVER_LOG_DETAIL}}/${CS2_LOG_DETAIL}/g" \
-e "s/{{SERVER_LOG_ITEMS}}/${CS2_LOG_ITEMS}/g" \
"${STEAMAPPDIR}"/game/csgo/cfg/server.cfg

if [[ ! -z $CS2_BOT_DIFFICULTY ]] ; then
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7 changes: 7 additions & 0 deletions bullseye/etc/server.cfg
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Expand Up @@ -35,3 +35,10 @@ tv_relayvoice 1 // Relay voice data: 0=off, 1=on
tv_timeout 60 // CSTV connection timeout in seconds.
tv_title "{{SERVER_HOSTNAME}} CSTV" // Set title for CSTV spectator UI
tv_transmitall 1 // Transmit all entities (not only director view)

// Logs

log {{SERVER_LOG}} // Turns logging 'on' or 'off', defaults to 'on'
mp_logmoney {{SERVER_LOG_MONEY}} // Turns money logging on/off: 0=off, 1=on
mp_logdetail {{SERVER_LOG_DETAIL}} // Combat damage logging: 0=disabled, 1=enemy, 2=friendly, 3=all
mp_logdetail_items {{SERVER_LOG_ITEMS}} // Turns item logging on/off: 0=off, 1=on
8 changes: 7 additions & 1 deletion examples/docker-compose.yml
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Expand Up @@ -16,6 +16,7 @@ services:
- CS2_PW=changeme # (CS2 server password)
- CS2_MAXPLAYERS=10 # (Max players)
- CS2_ADDITIONAL_ARGS # (Optional additional arguments to pass into cs2)
- CS2_CFG_URL # HTTP/HTTPS URL to fetch a Tar Gzip bundle of configuration files/mods
# Game modes
- CS2_GAMEALIAS # (Game type, e.g. casual, competitive, deathmatch. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
- CS2_GAMETYPE=0 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
Expand All @@ -34,8 +35,13 @@ services:
- TV_RELAY_PW=changeme # CSTV password for relay proxies
- TV_MAXRATE=0 # World snapshots to broadcast per second. Affects camera tickrate.
- TV_DELAY=0 # Max CSTV spectator bandwidth rate allowed, 0 == unlimited
# Logs
- CS2_LOG=on # 'on'/'off'
- CS2_LOG_MONEY=0 # Turns money logging on/off: (0=off, 1=on)
- CS2_LOG_DETAIL=0 # Combat damage logging: (0=disabled, 1=enemy, 2=friendly, 3=all)
- CS2_LOG_ITEMS=0 # Turns item logging on/off: (0=off, 1=on)
volumes:
- cs2:/home/steam/cs2-dedicated/ # (Change /mnt/cs2 according to your volume location)
- cs2:/home/steam/cs2-dedicated/ # Persistent data volume mount point inside container
ports:
- "27015:27015/tcp" # TCP
- "27015:27015/udp" # UDP
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