Skip to content
Jorge Alvarez edited this page Dec 3, 2021 · 5 revisions

Structure

Receivers - The users that receive achievements via activities.

Rewards - Prizes a receiver can win (badges and/or levels). Receivers gain rewards when the rule(s) associated to obtain that reward are completed.

Events - What a receiver needs to do in order to gain a reward, like clicking a button, downloading a file or watching a video.

Rules - A rule is a collection of one or more conditions that a receiver needs to complete in order to gain the reward associated with the rule.

Conditions - The logic that will determine if a rule has been fulfilled. All conditions need to be fulfilled for a rule to be completed.

Achievements - Rewards that a specific receiver has acquired.

Activities - Events performed by a Receiver

Examples

Levels

Badges

Constrain rules to a specific timeframe

Rules with multiple conditions

Clone this wiki locally