Releases: kemenaran/SameBoy
SameBoy + WideGB 0.1.3
SameBoy fork with Widescreen support. See https://kemenaran.winosx.com/posts/widegb-playing-game-boy-games-on-wide-screens/
To enable Wide screen display, enter Graphic Options and configure the Scaling mode to “Wide screen”.
Changes
- Windows: fix the non-debugger binary crashing on launch
SameBoy + WideGB 0.1.1
SameBoy fork with Widescreen support. See https://kemenaran.winosx.com/posts/widegb-playing-game-boy-games-on-wide-screens/
To enable Wide screen display, enter Graphic Options and configure the Scaling mode to “Wide screen”.
Changes:
- Add a Windows port
- Add the latest SameBoy changes
- Fix the screen resolution on non-HDPI displays
- Slightly lower the scene transition threshold
SameBoy + WideGB 0.1.1
SameBoy fork with Widescreen support. See https://kemenaran.winosx.com/posts/widegb-playing-game-boy-games-on-wide-screens/
Cocoa version includes support for Metal and a very slick UI, but may be slower than the SDL version on some hardware.
Changes:
- Fixed unoptimized builds
- Fixed a crash when launching the SDL version
SameBoy + WideGB 0.1
SameBoy fork with Widescreen support. See https://kemenaran.winosx.com/posts/widegb-playing-game-boy-games-on-wide-screens/
Cocoa version includes support for Metal and a very slick UI, but may be slower than the SDL version on some hardware.