-
Notifications
You must be signed in to change notification settings - Fork 171
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
effectsMuted not working in ios 11.3 #105
Comments
Anybody found a workaround for this? |
Do you get this issue too? |
Yeah, I have the exact same issue. |
Have the same issue. |
I researched this issue. I think that Apple in 11.3 updated API of sound. OpenAL set volume to 0, but the API does not apply it. |
The same issue in cocos2d-x. link |
lcharlick
added a commit
to lcharlick/ObjectAL-for-iPhone
that referenced
this issue
May 12, 2020
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Our games are using your OALSimpleAudio, it worked very well. however! after users update iOS 11.3,
They mute the sounds but this sounds still play
(in this function.
OALSimpleAudio.sharedInstance().effectsMuted = ...
)But the �Background Music don't get this problem
(in this function.
OALSimpleAudio.sharedInstance().bgMuted = ...
)Thanks you so much.
The text was updated successfully, but these errors were encountered: