Skip to content

kylejm/A-Star-PathFinding

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

7 Commits
 
 
 
 

Repository files navigation

A-Star-PathFinding

A-Star Path Finding Program

Description: This program creates a 30 by 30 grid in pygame where the user can place two nodes (orange as start and blue as end) with barriers in bewteen. The route with the least amount of nodes is found using the A-Star algorithm.

Algorithm: A-Star path finding is an informed search algorithm which means we cconsider the endpoint location but we do not know intially where the barriers / walls are. In the search we will check the nearest neighbors on the 2D plane which means the nodes adjacent to the start node. Then we use the prioroty score of each node to determine the quickest route searching. The equation of this function is f(n) = g(n) + h(n) where f(n) is the priority score of n (node), g(n) is the current shortest distance and h(n) is the estimate distance from n to the end. For this 2D plane, we assume that each node has an edge of score 1.

This program was written along with the youtube video linked below https://www.youtube.com/watch?v=JtiK0DOeI4A

Some changes were made to this program including

  • usage of pygame grid derivered from my "Drawing with Pygame" github
  • complete comment of algorithm and code
  • reconstructed main function
  • added print statement in terminal to check how many nodes it took to get from end to start

Controls: The first two nodes clicked will be the start and end nodes respectively. The nodes clicked after that will be the wall / barrier nodes. To clear the screen of placements click the 'c' on your keyboard. To start the simulation press the spacebar.

A-Star.GIF.mov

Screen Shot 2022-12-27 at 5 45 45 PM

About

Path Finding Visualization using A* Algorithm

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages