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Merge pull request #183 from felipeplets/master
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Change SkipButton Height to 35 so it gets vertically centralized with PageControl
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Felipe Plets committed Mar 30, 2018
2 parents fd44e44 + e7b9d0e commit a723596
Showing 1 changed file with 38 additions and 38 deletions.
76 changes: 38 additions & 38 deletions Source/OnboardingViewController.m
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@

static CGFloat const kPageControlHeight = 35;
static CGFloat const kSkipButtonWidth = 100;
static CGFloat const kSkipButtonHeight = 44;
static CGFloat const kSkipButtonHeight = 35;
static CGFloat const kBackgroundMaskAlpha = 0.6;
static CGFloat const kDefaultBlurRadius = 20;
static CGFloat const kDefaultSaturationDeltaFactor = 1.8;
Expand Down Expand Up @@ -53,7 +53,7 @@ - (instancetype)initWithBackgroundImage:(UIImage *)backgroundImage contents:(NSA
}

self.backgroundImage = backgroundImage;

return self;
}

Expand All @@ -72,7 +72,7 @@ - (instancetype)initWithBackgroundVideoURL:(NSURL *)backgroundVideoURL contents:
}

self.videoURL = backgroundVideoURL;

return self;
}

Expand All @@ -85,21 +85,21 @@ - (instancetype)initWithContents:(NSArray *)contents {
if (!self) {
return nil;
}

// Store the passed in view controllers array
self.viewControllers = contents;

// Set the default properties
self.shouldMaskBackground = YES;
self.shouldBlurBackground = NO;
self.shouldFadeTransitions = NO;
self.fadePageControlOnLastPage = NO;
self.fadeSkipButtonOnLastPage = NO;
self.swipingEnabled = YES;

self.allowSkipping = NO;
self.skipHandler = ^{};

// Create the initial exposed components so they can be customized
self.pageControl = [UIPageControl new];
self.pageControl.numberOfPages = self.viewControllers.count;
Expand All @@ -109,7 +109,7 @@ - (instancetype)initWithContents:(NSArray *)contents {
[self.skipButton setTitle:kSkipButtonText forState:UIControlStateNormal];
[self.skipButton addTarget:self action:@selector(handleSkipButtonPressed) forControlEvents:UIControlEventTouchUpInside];
self.skipButton.titleLabel.adjustsFontSizeToFitWidth = YES;

return self;
}

Expand All @@ -120,14 +120,14 @@ - (void)viewDidLoad {
[super viewDidLoad];

[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleAppEnteredForeground) name:UIApplicationDidBecomeActiveNotification object:nil];

// now that the view has loaded, we can generate the content
[self generateView];
}

- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];

// if we have a video URL, start playing
if (self.videoURL) {
[self.player play];
Expand Down Expand Up @@ -162,13 +162,13 @@ - (void)generateView {
self.pageVC.view.backgroundColor = [UIColor whiteColor];
self.pageVC.delegate = self;
self.pageVC.dataSource = self.swipingEnabled ? self : nil;

if (self.shouldBlurBackground) {
[self blurBackground];
}

UIImageView *backgroundImageView;

// create the background image view and set it to aspect fill so it isn't skewed
if (self.backgroundImage) {
backgroundImageView = [[UIImageView alloc] initWithFrame:self.view.bounds];
Expand All @@ -177,7 +177,7 @@ - (void)generateView {
[backgroundImageView setImage:self.backgroundImage];
[self.view addSubview:backgroundImageView];
}

// as long as the shouldMaskBackground setting hasn't been set to NO, we want to
// create a partially opaque view and add it on top of the image view, so that it
// darkens it a bit for better contrast
Expand All @@ -196,40 +196,40 @@ - (void)generateView {

// set the initial current page as the first page provided
_currentPage = [self.viewControllers firstObject];

// more page controller setup
[self.pageVC setViewControllers:@[self.currentPage] direction:UIPageViewControllerNavigationDirectionForward animated:YES completion:nil];
self.pageVC.view.backgroundColor = [UIColor clearColor];
[self addChildViewController:self.pageVC];
[self.view addSubview:self.pageVC.view];
[self.pageVC didMoveToParentViewController:self];
[self.pageVC.view sendSubviewToBack:backgroundMaskView];

// send the background image view to the back if we have one
if (backgroundImageView) {
[self.pageVC.view sendSubviewToBack:backgroundImageView];
}

// otherwise send the video view to the back if we have one
else if (self.videoURL) {
self.player = [[AVPlayer alloc] initWithURL:self.videoURL];

self.moviePlayerController = [AVPlayerViewController new];
self.moviePlayerController.player = self.player;
self.moviePlayerController.showsPlaybackControls = NO;

[self.pageVC.view addSubview:self.moviePlayerController.view];
[self.pageVC.view sendSubviewToBack:self.moviePlayerController.view];
}

// create the page control
[self.view addSubview:self.pageControl];

// if we allow skipping, setup the skip button
if (self.allowSkipping) {
[self.view addSubview:self.skipButton];
}

// if we want to fade the transitions, we need to tap into the underlying scrollview
// so we can set ourself as the delegate, this is sort of hackish but the only current
// solution I am aware of using a page view controller
Expand Down Expand Up @@ -300,7 +300,7 @@ - (void)pageViewController:(UIPageViewController *)pageViewController didFinishA
if (!completed) {
return;
}

// get the view controller we are moving towards, then get the index, then set it as the current page
// for the page control dots
UIViewController *viewController = [pageViewController.viewControllers lastObject];
Expand All @@ -310,7 +310,7 @@ - (void)pageViewController:(UIPageViewController *)pageViewController didFinishA

- (void)moveNextPage {
NSUInteger indexOfNextPage = [self.viewControllers indexOfObject:_currentPage] + 1;

if (indexOfNextPage < self.viewControllers.count) {
[self.pageVC setViewControllers:@[self.viewControllers[indexOfNextPage]] direction:UIPageViewControllerNavigationDirectionForward animated:YES completion:nil];
[self.pageControl setCurrentPage:indexOfNextPage];
Expand All @@ -336,7 +336,7 @@ - (void)scrollViewDidScroll:(UIScrollView *)scrollView {
// scrollview's offset and the width of the screen
CGFloat percentComplete = fabs(scrollView.contentOffset.x - self.view.frame.size.width) / self.view.frame.size.width;
CGFloat percentCompleteInverse = 1.0 - percentComplete;

// these cases have some funky results given the way this method is called, like stuff
// just disappearing, so we want to do nothing in these cases
if (percentComplete == 0) {
Expand All @@ -346,15 +346,15 @@ - (void)scrollViewDidScroll:(UIScrollView *)scrollView {
// set the next page's alpha to be the percent complete, so if we're 90% of the way
// scrolling towards the next page, its content's alpha should be 90%
[_upcomingPage updateAlphas:percentComplete];

// set the current page's alpha to the difference between 100% and this percent value,
// so we're 90% scrolling towards the next page, the current content's alpha sshould be 10%
[_currentPage updateAlphas:percentCompleteInverse];

// determine if we're transitioning to or from our last page
BOOL transitioningToLastPage = (_currentPage != self.viewControllers.lastObject && _upcomingPage == self.viewControllers.lastObject);
BOOL transitioningFromLastPage = (_currentPage == self.viewControllers.lastObject) && (_upcomingPage == self.viewControllers[self.viewControllers.count - 2]);

// fade the page control to and from the last page
if (self.fadePageControlOnLastPage) {
if (transitioningToLastPage) {
Expand Down Expand Up @@ -391,13 +391,13 @@ - (void)blurBackground {
NSLog (@"*** error: image must be backed by a CGImage: %@", self.backgroundImage);
return;
}

UIColor *tintColor = [UIColor colorWithWhite:0.7 alpha:0.3];
CGFloat blurRadius = kDefaultBlurRadius;
CGFloat saturationDeltaFactor = kDefaultSaturationDeltaFactor;
CGRect imageRect = { CGPointZero, self.backgroundImage.size };
UIImage *effectImage = self.backgroundImage;

BOOL hasBlur = blurRadius > __FLT_EPSILON__;
BOOL hasSaturationChange = fabs(saturationDeltaFactor - 1.) > __FLT_EPSILON__;
if (hasBlur || hasSaturationChange) {
Expand All @@ -406,21 +406,21 @@ - (void)blurBackground {
CGContextScaleCTM(effectInContext, 1.0, -1.0);
CGContextTranslateCTM(effectInContext, 0, -self.backgroundImage.size.height);
CGContextDrawImage(effectInContext, imageRect, self.backgroundImage.CGImage);

vImage_Buffer effectInBuffer;
effectInBuffer.data = CGBitmapContextGetData(effectInContext);
effectInBuffer.width = CGBitmapContextGetWidth(effectInContext);
effectInBuffer.height = CGBitmapContextGetHeight(effectInContext);
effectInBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectInContext);

UIGraphicsBeginImageContextWithOptions(self.backgroundImage.size, NO, [[UIScreen mainScreen] scale]);
CGContextRef effectOutContext = UIGraphicsGetCurrentContext();
vImage_Buffer effectOutBuffer;
effectOutBuffer.data = CGBitmapContextGetData(effectOutContext);
effectOutBuffer.width = CGBitmapContextGetWidth(effectOutContext);
effectOutBuffer.height = CGBitmapContextGetHeight(effectOutContext);
effectOutBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectOutContext);

if (hasBlur) {
// A description of how to compute the box kernel width from the Gaussian
// radius (aka standard deviation) appears in the SVG spec:
Expand Down Expand Up @@ -469,40 +469,40 @@ - (void)blurBackground {
if (!effectImageBuffersAreSwapped)
effectImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

if (effectImageBuffersAreSwapped)
effectImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}

// Set up output context.
UIGraphicsBeginImageContextWithOptions(self.backgroundImage.size, NO, [[UIScreen mainScreen] scale]);
CGContextRef outputContext = UIGraphicsGetCurrentContext();
CGContextScaleCTM(outputContext, 1.0, -1.0);
CGContextTranslateCTM(outputContext, 0, -self.backgroundImage.size.height);

// Draw base image.
CGContextDrawImage(outputContext, imageRect, self.backgroundImage.CGImage);

// Draw effect image.
if (hasBlur) {
CGContextSaveGState(outputContext);
CGContextDrawImage(outputContext, imageRect, effectImage.CGImage);
CGContextRestoreGState(outputContext);
}

// Add in color tint.
if (tintColor) {
CGContextSaveGState(outputContext);
CGContextSetFillColorWithColor(outputContext, tintColor.CGColor);
CGContextFillRect(outputContext, imageRect);
CGContextRestoreGState(outputContext);
}

// Output image is ready.
UIImage *outputImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

self.backgroundImage = outputImage;
}

Expand Down

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