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# Change Log | ||
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# 1.2 (2017-09-27) | ||
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- `animateTableView()` and `animateCells()` have been renamed to `animate()` and are differentiated based on the parameter passed in. | ||
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- Adding a completion handler when `reloadData(inPlace: animated:)` is called synchronously. | ||
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- `reloadData(smoothly: animated:)` has been renamed `reloadData(inPlace: animated:)` | ||
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- A fix for `animateWithFade()` potentially calling it's completion block multiple times. | ||
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# 1.1 (2017-08-27) | ||
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This release updates behavior that cell animations will fire their completion block after all the cell animations have completed, not after each individual animation. | ||
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It is not a minor semantic version bump because while it is a bug fix, it produces a change in behavior which some people may have been relying on. | ||
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# 1.0.1 (2017-08-27) | ||
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This update adds an `indexPaths` parameter to `func animateCells`. | ||
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~`func animateCells(animation: TableViewAnimation.Cell, completion: (() -> Void)? = nil)`~ | ||
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`func animateCells(animation: TableViewAnimation.Cell, indexPaths: [IndexPath]? = nil, completion: (() -> Void)? = nil)` | ||
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This change is non-breaking, since `indexPaths` parameter is optional. Your old code should continue to work as it did before. | ||
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# 1.0 (2016-11-15) | ||
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Initial release. |