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Releases: mgerhardy/caveexpress

2.5.2

08 Apr 21:16
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  • Updated box2d
  • Updated lua
  • Fixed missing window resize events

2.5.1

17 May 21:45
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Applied debian patches and updated libs

0.1-999

06 Jul 08:32
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CMAKE: hopefully fixed sdl with generated config header for msvc

2.5-dev OSX

03 Mar 07:52
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2.5-dev OSX Pre-release
Pre-release

This is a pre release to test the MacOSX version

0.1-918

03 Mar 09:15
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OSX: create dmg script

2.4 Controller release

18 Feb 13:00
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This release adds improved game controller support.

CaveExpress 2.4 (2016-02-18)

  • Reduced file sizes
  • Improved input handling
  • Improved ui
  • Water refractions with GL3 renderer
  • Fixed key bindings if some unhandled modifiers (like the numpad) are active
  • Fixed mouse speed
  • Reduced ad frequency
  • Rate me popup
  • Improved game controller support
  • Ported to steamlink device
  • Updated tutorial maps to be a little bit easier
  • Changed focus order of some of the buttons
  • Reduced npc flying speed
  • Allow to modify the music and sound volume
  • Transfering npcs is now implemented
  • New campaign
  • The egg makes you invulnerable for some time
  • Flying npc drops egg on death
  • Banana powerup - you can carry more than one package with it

CavePacker 1.4 (2016-02-17)

  • Reduced file sizes
  • Deadlock detection
  • Fixed issue on android with scaling whenever you clicked a move button
  • Improved movement by introducing pathfinding
  • Improved input handling
  • Improved ui
  • Fixed key bindings if some unhandled modifiers (like the numpad) are active
  • Fixed mouse speed
  • Improved render speed
  • Reduced ad frequency
  • Rate me popup
  • Map editor support
  • Improved game controller support
  • Ported to steamlink device
  • Allow to modify the music and sound volume
  • Added sound effects
  • Added skip map feature

CavePacker multiplayer

24 Jan 13:27
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CavePacker 1.3 and CaveExpress 2.3 release

This release introduces multiplayer support for CavePacker - yes, network based multiplayer for a Sokoban player. In addition to this change, it also introduces the requested WASD key bindings and a lot of boring build system improvements. Have fun while playing it and please report any issues.