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Ability to spawn/destroy lights and control light parameters #3991

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merged 10 commits into from
Nov 11, 2021

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saihv
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@saihv saihv commented Aug 28, 2021

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This PR adds the ability to spawn blueprints in the world along with static mesh actors. Additionally, it introduces a couple of sample blueprint wrappers for a Point light and a Spot light, and allows spawning or destroying them - which could be useful for dynamic changes in indoor environments. This method of control wraps the lights in a blueprint (see Content/Blueprints/Lights) that allows for spawning as well as easier, extensible control.

The main thing to note is that to be able to use this API, the light being targeted should be a blueprint.

A new API function simSetLightIntensity() allows for changing the brightness of the lights. Example usage of the entire pipeline can be seen in PythonClient/environment/light_control.py

  • Ability to spawn blueprints
  • Brightness control
  • Color control
  • Unity placeholder API

How Has This Been Tested?

Drag Blueprints/Lights/PointLightBP.uasset into any world (e.g. Blocks), and then run PythonClient/environment/light_control.py

Video:

2021-08-27.18-58-19-1.mp4

@saihv saihv changed the title Ability to spawn/destroy lights and control brightness Ability to spawn/destroy lights and control light parameters Aug 28, 2021
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@rajat2004 rajat2004 left a comment

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I'm making almost the same changes in spawnObject in #3940 😆 (apart from the is_blueprint)
The API needs to be added in RpcLibClientBase and Unity files also

AirLib/include/api/WorldSimApiBase.hpp Outdated Show resolved Hide resolved
PythonClient/environment/light_control.py Outdated Show resolved Hide resolved
Unreal/Plugins/AirSim/Source/WorldSimApi.cpp Outdated Show resolved Hide resolved
Unreal/Plugins/AirSim/Source/WorldSimApi.cpp Outdated Show resolved Hide resolved
Unreal/Plugins/AirSim/Source/WorldSimApi.cpp Outdated Show resolved Hide resolved
Unreal/Plugins/AirSim/Source/WorldSimApi.cpp Outdated Show resolved Hide resolved
Unreal/Plugins/AirSim/Source/WorldSimApi.cpp Outdated Show resolved Hide resolved
Unreal/Plugins/AirSim/Source/WorldSimApi.cpp Outdated Show resolved Hide resolved
Unreal/Plugins/AirSim/Source/WorldSimApi.cpp Show resolved Hide resolved
PythonClient/airsim/client.py Show resolved Hide resolved
PythonClient/environment/light_control.py Outdated Show resolved Hide resolved
Unreal/Plugins/AirSim/Source/WorldSimApi.cpp Outdated Show resolved Hide resolved
Unreal/Plugins/AirSim/Source/WorldSimApi.cpp Outdated Show resolved Hide resolved
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@zimmy87 zimmy87 left a comment

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some style comments

Unreal/Plugins/AirSim/Source/WorldSimApi.cpp Outdated Show resolved Hide resolved
Unreal/Plugins/AirSim/Source/WorldSimApi.cpp Outdated Show resolved Hide resolved
Unreal/Plugins/AirSim/Source/WorldSimApi.cpp Outdated Show resolved Hide resolved
address feedback from rajat2004
response to feedback from rajat2004
recreate PointLightBP.uasset & SpotLightBP.uasset so they're compatible with UE 4.25
respond to feedback from zimmy87
adding stub for new setLightIntensity API
@LolkerXD
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😂

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5 participants