Dynamically set object textures from existing UE material or texture PNG #3992
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About
This PR adds API functions to dynamically change the textures of in-game objects either to existing Unreal material assets (
simSetObjectMaterial
), or to arbitrary texture PNGs (simSetObjectMaterialFromTexture
) - in order to help with generating data with domain randomization. Path to a.uasset
or an image file (.png
,.jpg
etc.) should be specified based on the function being used.How Has This Been Tested?
Run AirSim with the Blocks map, and run
PythonClient/environment/change_texture_example.py
Screenshots (if appropriate):