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Create prBuild.yml #44

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Dec 4, 2023
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36 changes: 36 additions & 0 deletions .github/workflows/prBuild.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,36 @@
# This starter workflow is for a CMake project running on a single platform. There is a different starter workflow if you need cross-platform coverage.
# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-multi-platform.yml
name: PR Build

on:
pull_request:
branches: [ "master" ]

env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: RelWithDebInfo

jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: windows-latest

steps:
- uses: actions/checkout@v3
- uses: NuGet/setup-nuget@v1.2.0
with:
nuget-version: latest

- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_SYSTEM_VERSION="10.0.22621.0"

- name: Nuget Restore
run: nuget restore ${{github.workspace}}/build/D3D11on12.sln

- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
2 changes: 1 addition & 1 deletion src/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ endif()
FetchContent_Declare(
d3d12translationlayer
GIT_REPOSITORY https://github.com/microsoft/D3D12TranslationLayer.git
GIT_TAG 5277e2b2994bb475a709033a77bcc7a239def943
GIT_TAG master
)
FetchContent_MakeAvailable(d3d12translationlayer)

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