Skip to content

Shader Model 6.1

Marcelo Lopez Ruiz edited this page Nov 21, 2017 · 2 revisions

Shader Model 6.1 is a superset of Shader Model 6.0.

The main additions are as follows:

  • SV_ViewID. This feature enables instancing of the graphics pipeline by "view", in a manner that is orthogonal to draw instancing.
  • SV_Barycentrics. This is a new system-generated value available in pixel shaders, used for example to perform interpolation over small or unaligned values like a few bits from a 32-bit value.