How to properly set up multipass for high SPP #1284
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Hi all, I was trying to reduce noise in a custom rendering based on the banner_02 asset (https://mitsuba.readthedocs.io/en/stable/src/gallery.html), and to do so I needed to increase the number of samples per pixel to reduce noise. I ran into the error pictured above (reproduced with the original scene.xml file for reproducibility). I'm not quite sure what is going wrong. For reference, my system has 64gb ram and 24gb vram. With spp=2048, my system uses under 15gb ram and 2gb vram to render. I assume I'm making a relatively simple mistake, but a google // mitsuba doc search didn't reveal anything. Any help would be appreciated. I understand that the error is an attempt to allocate 34gb vram, but the render doesn't use more than 2gb vram at any point. |
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Replies: 1 comment 7 replies
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Hello @Disgruntoad, Have you tried giving a smaller There's a warning indicating that it's deprecated: mitsuba3/src/render/integrator.cpp Lines 109 to 115 in 29d6537 But I'm not familiar with the new solution, so it's maybe still worth trying. |
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Hello @Disgruntoad,
Have you tried giving a smaller
samples_per_pass
value to the integrator?There's a warning indicating that it's deprecated:
mitsuba3/src/render/integrator.cpp
Lines 109 to 115 in 29d6537
But I'm not familiar with the new solution, so it's maybe still worth trying.