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Slow Render Time on Scenes with 24k+ Objects #958

Answered by wjakob
Microno95 asked this question in Q&A
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The cost here is going through the entire scene to discover that the computation is still the same. So the cache is likely working, but it's the computation of the cache key that is costly.
Mitsuba has a merge shape that automatically groups all compatible geometry to reduce such costs, can you give this a try? Simply specify it at the top level and nest all your scene objects within.

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@Microno95
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