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NodeMaterial: Add Noise2DNode, Noise3DNode, Fractal3DNode. #21800

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merged 3 commits into from
May 12, 2021

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donmccurdy
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Names and parameters following the MaterialX noise specification, but omitting cell noise and worley noise for now. GLSL from https://github.com/ashima/webgl-noise (MIT License).

Changes:

  • ✅ Add Noise2DNode: 2D Perlin noise.
  • ✅ Add Noise3DNode: 3D Perlin noise.
  • ✅ Add Fractal3DNode: 3D Fractional Brownian noise, created by summing several octaves of 3D Perlin noise, increasing the frequency and decreasing the amplitude at each octave.
  • ❌ Remove NoiseNode.

Related issue: #20541

/cc @sunag

Screen Shot 2021-05-07 at 3 40 20 PM

@mrdoob mrdoob added this to the r129 milestone May 8, 2021
@mrdoob mrdoob requested a review from sunag May 8, 2021 07:35
@Mugen87
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Mugen87 commented May 8, 2021

FYI #21801

@donmccurdy
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I'd also be fine with keeping the existing noise node — is it simplex noise? — with a more specific name. I didn't see it used anywhere currently, though, and so assumed it was probably fine to remove in favor of these options from MaterialX.

@mrdoob
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mrdoob commented May 12, 2021

Thanks!

@donmccurdy donmccurdy deleted the feat-noise-nodes branch May 12, 2021 15:37
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4 participants