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OscNode: Fix if timeNode is not a nodeObject() #25588

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merged 1 commit into from
Mar 1, 2023

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sunag
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@sunag sunag commented Mar 1, 2023

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@sunag sunag added the Nodes label Mar 1, 2023
@sunag sunag added this to the r151 milestone Mar 1, 2023
@@ -22,7 +22,7 @@ class OscNode extends Node {
construct() {

const method = this.method;
const timeNode = this.timeNode;
const timeNode = nodeObject( this.timeNode );
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Maybe we should assume that an user always passes a node object?

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@sunag sunag Mar 1, 2023

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I think better added it in construct() as default in case of user added a class based node like (non-nodeObject()):

new OscNode( OscNode.SINE, new CustomNode() );

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Maybe we can instruct the user to always pass node objects? E.g. like oscSine( nodeObject( new CustomNode() ) )?

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@sunag sunag Mar 1, 2023

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Maybe we can instruct the user to always pass node objects? E.g. like oscSine( nodeObject( new CustomNode() ) )?

I think the best way would still be to standardize possible non-nodeObjects in construct() to facilitate implementation.

Anyway no object would be converted twice once we have a WeakMap.

@sunag sunag merged commit b77bb45 into mrdoob:dev Mar 1, 2023
@sunag sunag deleted the dev-fix-oscnode branch March 1, 2023 03:33
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2 participants