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## [6.8.0] - 2024-09-05 ### Added - (Import) Setting to create textures readable. This allows users to access resulting textures from their scripts. - (Export) Non-readable meshes can be exported as well now. - (Export) Added support for exporting meshes with vertex compression enabled (effectively converting 16-bit float positions/normals/tangents/texture coordinates to 32-bit floats). - (Export) [Buffer view targets](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_bufferview_target) are set properly now. - (Import) Support for mesh primitive modes `TRIANGLE_STRIP` and `TRIANGLE_FAN` (thanks [Hexer611][Hexer611] for [#22](Unity-Technologies/com.unity.cloud.gltfast#22)) ### Fixed - (Export) Writing to files on the web via IndexedDB now works (fixes [#625](atteneder/glTFast#625)) - (Export) test results are validated again. - (Export) Removed expendable JSON content when exporting unlit materials without color or texture applied. - Primitve mode LINE_LOOP works as expected (thanks [Hexer611][Hexer611] for [#22](Unity-Technologies/com.unity.cloud.gltfast#22)). - (Test) Fail export test if glTF JSON contains unexpected or misses expected properties. - Increased resilience against invalid animation data. - Broken link in `CONTRIBUTING.md` (thanks [Hexer611][Hexer611] for [#22](Unity-Technologies/com.unity.cloud.gltfast#23)). - Loading glTFs with unknown texture extensions (e.g. WebP, `EXT_texture_webp`) now works (fixes [#705](atteneder/glTFast#705)).
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Unity Technologies
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Sep 5, 2024
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