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(DirectDraw) Backport non-640×480 fullscreen window modes #7

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nmlgc opened this issue Jul 14, 2022 · 1 comment
Open

(DirectDraw) Backport non-640×480 fullscreen window modes #7

nmlgc opened this issue Jul 14, 2022 · 1 comment
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Graphics Vintage Only necessary to keep the game working on the old Windows 9x systems that it originally targeted.

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@nmlgc
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nmlgc commented Jul 14, 2022

Looks like this is possible with DirectDraw: http://archive.gamedev.net/archive/reference/articles/article960.html

Bonus points for selectable integer scaling factors.

Depends on #34.

@nmlgc nmlgc added the Enhancement New feature or request label Jul 14, 2022
@nmlgc nmlgc added the Graphics label Aug 26, 2022
@nmlgc nmlgc mentioned this issue Jul 19, 2023
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@nmlgc nmlgc changed the title Add a native windowed mode (DirectDraw) Backport non-640×480 fullscreen window modes Jul 19, 2023
@nmlgc nmlgc added the Vintage Only necessary to keep the game working on the old Windows 9x systems that it originally targeted. label Jul 19, 2023
@nmlgc
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nmlgc commented Jul 19, 2023

We're going to migrate to SDL, which trivializes this feature. Reserving this issue for the hypothetical DirectDraw backport of #41.

@nmlgc nmlgc removed the Enhancement New feature or request label Aug 20, 2023
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Graphics Vintage Only necessary to keep the game working on the old Windows 9x systems that it originally targeted.
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