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Expose skinned mesh bones functionality
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nxrighthere committed Aug 16, 2020
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2 changes: 1 addition & 1 deletion API/AIController-GetFocalPoint().md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[AIController](./AIController.md 'UnrealEngine.Framework.AIController')
## AIController.GetFocalPoint() Method
Retrieves the final position that controller should be looking at
Returns the final position that controller should be looking at
```csharp
public System.Numerics.Vector3 GetFocalPoint();
```
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2 changes: 1 addition & 1 deletion API/AIController-GetFocalPoint(Vector3).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[AIController](./AIController.md 'UnrealEngine.Framework.AIController')
## AIController.GetFocalPoint(System.Numerics.Vector3) Method
Retrieves the final position that controller should be looking at and returns to a reference
Retrieves the final position that controller should be looking at
```csharp
public void GetFocalPoint(ref System.Numerics.Vector3 value);
```
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2 changes: 1 addition & 1 deletion API/BoxComponent-GetScaledBoxExtent().md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[BoxComponent](./BoxComponent.md 'UnrealEngine.Framework.BoxComponent')
## BoxComponent.GetScaledBoxExtent() Method
Retrieves the box extents scaled by the component scale
Returns the box extents scaled by the component scale
```csharp
public System.Numerics.Vector3 GetScaledBoxExtent();
```
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2 changes: 1 addition & 1 deletion API/BoxComponent-GetScaledBoxExtent(Vector3).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[BoxComponent](./BoxComponent.md 'UnrealEngine.Framework.BoxComponent')
## BoxComponent.GetScaledBoxExtent(System.Numerics.Vector3) Method
Retrieves the box extents scaled by the component scale and returns to a reference
Retrieves the box extents scaled by the component scale
```csharp
public void GetScaledBoxExtent(ref System.Numerics.Vector3 value);
```
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2 changes: 1 addition & 1 deletion API/BoxComponent-GetUnscaledBoxExtent().md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[BoxComponent](./BoxComponent.md 'UnrealEngine.Framework.BoxComponent')
## BoxComponent.GetUnscaledBoxExtent() Method
Retrieves the box extent ignoring the component scale
Returns the box extent ignoring the component scale
```csharp
public System.Numerics.Vector3 GetUnscaledBoxExtent();
```
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2 changes: 1 addition & 1 deletion API/BoxComponent-GetUnscaledBoxExtent(Vector3).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[BoxComponent](./BoxComponent.md 'UnrealEngine.Framework.BoxComponent')
## BoxComponent.GetUnscaledBoxExtent(System.Numerics.Vector3) Method
Retrieves the box extent ignoring the component scale and returns to a reference
Retrieves the box extent ignoring the component scale
```csharp
public void GetUnscaledBoxExtent(ref System.Numerics.Vector3 value);
```
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2 changes: 1 addition & 1 deletion API/Engine-GetScreenResolution().md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[Engine](./Engine.md 'UnrealEngine.Framework.Engine')
## Engine.GetScreenResolution() Method
Retrieves the current resolution of the screen
Returns the current resolution of the screen
```csharp
public static System.Numerics.Vector2 GetScreenResolution();
```
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2 changes: 1 addition & 1 deletion API/Engine-GetScreenResolution(Vector2).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[Engine](./Engine.md 'UnrealEngine.Framework.Engine')
## Engine.GetScreenResolution(System.Numerics.Vector2) Method
Retrieves the current resolution of the screen and returns to a reference
Retrieves the current resolution of the screen
```csharp
public static void GetScreenResolution(ref System.Numerics.Vector2 value);
```
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2 changes: 1 addition & 1 deletion API/Engine-GetViewportSize().md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[Engine](./Engine.md 'UnrealEngine.Framework.Engine')
## Engine.GetViewportSize() Method
Retrieves the current size of the viewport
Returns the current size of the viewport
```csharp
public static System.Numerics.Vector2 GetViewportSize();
```
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2 changes: 1 addition & 1 deletion API/Engine-GetViewportSize(Vector2).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[Engine](./Engine.md 'UnrealEngine.Framework.Engine')
## Engine.GetViewportSize(System.Numerics.Vector2) Method
Retrieves the current size of the viewport and returns to a reference
Retrieves the current size of the viewport
```csharp
public static void GetViewportSize(ref System.Numerics.Vector2 value);
```
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2 changes: 1 addition & 1 deletion API/HeadMountedDisplay-DeviceName.md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[HeadMountedDisplay](./HeadMountedDisplay.md 'UnrealEngine.Framework.HeadMountedDisplay')
## HeadMountedDisplay.DeviceName Property
Retrieves the name of the device
Returns the name of the device
```csharp
public static string DeviceName { get; }
```
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2 changes: 1 addition & 1 deletion API/Pawn-GetGravityDirection().md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[Pawn](./Pawn.md 'UnrealEngine.Framework.Pawn')
## Pawn.GetGravityDirection() Method
Retrieves vector direction of gravity
Returns vector direction of gravity
```csharp
public System.Numerics.Vector3 GetGravityDirection();
```
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2 changes: 1 addition & 1 deletion API/Pawn-GetGravityDirection(Vector3).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[Pawn](./Pawn.md 'UnrealEngine.Framework.Pawn')
## Pawn.GetGravityDirection(System.Numerics.Vector3) Method
Retrieves vector direction of gravity and returns to a reference
Retrieves vector direction of gravity
```csharp
public void GetGravityDirection(ref System.Numerics.Vector3 value);
```
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2 changes: 1 addition & 1 deletion API/PlayerInput-GetMouseSensitivity().md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[PlayerInput](./PlayerInput.md 'UnrealEngine.Framework.PlayerInput')
## PlayerInput.GetMouseSensitivity() Method
Retrieves mouse sensitivity
Returns mouse sensitivity
```csharp
public System.Numerics.Vector2 GetMouseSensitivity();
```
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2 changes: 1 addition & 1 deletion API/PlayerInput-GetMouseSensitivity(Vector2).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[PlayerInput](./PlayerInput.md 'UnrealEngine.Framework.PlayerInput')
## PlayerInput.GetMouseSensitivity(System.Numerics.Vector2) Method
Retrieves mouse sensitivity and returns to a reference
Retrieves mouse sensitivity
```csharp
public void GetMouseSensitivity(ref System.Numerics.Vector2 value);
```
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[PrimitiveComponent](./PrimitiveComponent.md 'UnrealEngine.Framework.PrimitiveComponent')
## PrimitiveComponent.GetPhysicsAngularVelocityInDegrees(System.Numerics.Vector3, string) Method
Retrieves the angular velocity in degrees of a single body and returns to a reference
Retrieves the angular velocity in degrees of a single body
```csharp
public void GetPhysicsAngularVelocityInDegrees(ref System.Numerics.Vector3 value, string boneName=null);
```
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[PrimitiveComponent](./PrimitiveComponent.md 'UnrealEngine.Framework.PrimitiveComponent')
## PrimitiveComponent.GetPhysicsAngularVelocityInDegrees(string) Method
Retrieves the angular velocity in degrees of a single body
Returns the angular velocity in degrees of a single body
```csharp
public System.Numerics.Vector3 GetPhysicsAngularVelocityInDegrees(string boneName=null);
```
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[PrimitiveComponent](./PrimitiveComponent.md 'UnrealEngine.Framework.PrimitiveComponent')
## PrimitiveComponent.GetPhysicsAngularVelocityInRadians(System.Numerics.Vector3, string) Method
Retrieves the angular velocity in radians of a single body and returns to a reference
Retrieves the angular velocity in radians of a single body
```csharp
public void GetPhysicsAngularVelocityInRadians(ref System.Numerics.Vector3 value, string boneName=null);
```
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[PrimitiveComponent](./PrimitiveComponent.md 'UnrealEngine.Framework.PrimitiveComponent')
## PrimitiveComponent.GetPhysicsAngularVelocityInRadians(string) Method
Retrieves the angular velocity in radians of a single body
Returns the angular velocity in radians of a single body
```csharp
public System.Numerics.Vector3 GetPhysicsAngularVelocityInRadians(string boneName=null);
```
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[PrimitiveComponent](./PrimitiveComponent.md 'UnrealEngine.Framework.PrimitiveComponent')
## PrimitiveComponent.GetPhysicsLinearVelocity(System.Numerics.Vector3, string) Method
Retrieves the linear velocity of a single body and returns to a reference
Retrieves the linear velocity of a single body
```csharp
public void GetPhysicsLinearVelocity(ref System.Numerics.Vector3 value, string boneName=null);
```
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2 changes: 1 addition & 1 deletion API/PrimitiveComponent-GetPhysicsLinearVelocity(string).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[PrimitiveComponent](./PrimitiveComponent.md 'UnrealEngine.Framework.PrimitiveComponent')
## PrimitiveComponent.GetPhysicsLinearVelocity(string) Method
Retrieves the linear velocity of a single body
Returns the linear velocity of a single body
```csharp
public System.Numerics.Vector3 GetPhysicsLinearVelocity(string boneName=null);
```
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[PrimitiveComponent](./PrimitiveComponent.md 'UnrealEngine.Framework.PrimitiveComponent')
## PrimitiveComponent.GetPhysicsLinearVelocityAtPoint(System.Numerics.Vector3, System.Numerics.Vector3, string) Method
Retrieves the linear velocity of a point on a single body and returns to a reference
Retrieves the linear velocity of a point on a single body
```csharp
public void GetPhysicsLinearVelocityAtPoint(ref System.Numerics.Vector3 value, in System.Numerics.Vector3 point, string boneName=null);
```
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[PrimitiveComponent](./PrimitiveComponent.md 'UnrealEngine.Framework.PrimitiveComponent')
## PrimitiveComponent.GetPhysicsLinearVelocityAtPoint(System.Numerics.Vector3, string) Method
Retrieves the linear velocity of a point on a single body
Returns the linear velocity of a point on a single body
```csharp
public System.Numerics.Vector3 GetPhysicsLinearVelocityAtPoint(in System.Numerics.Vector3 point, string boneName=null);
```
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2 changes: 1 addition & 1 deletion API/SceneComponent-GetForwardVector().md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SceneComponent](./SceneComponent.md 'UnrealEngine.Framework.SceneComponent')
## SceneComponent.GetForwardVector() Method
Retrieves the forward X unit direction vector from the component in world space
Returns the forward X unit direction vector from the component in world space
```csharp
public System.Numerics.Vector3 GetForwardVector();
```
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2 changes: 1 addition & 1 deletion API/SceneComponent-GetForwardVector(Vector3).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SceneComponent](./SceneComponent.md 'UnrealEngine.Framework.SceneComponent')
## SceneComponent.GetForwardVector(System.Numerics.Vector3) Method
Retrieves the forward X unit direction vector from the component in world space and returns to a reference
Retrieves the forward X unit direction vector from the component in world space
```csharp
public void GetForwardVector(ref System.Numerics.Vector3 value);
```
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2 changes: 1 addition & 1 deletion API/SceneComponent-GetLocation().md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SceneComponent](./SceneComponent.md 'UnrealEngine.Framework.SceneComponent')
## SceneComponent.GetLocation() Method
Retrieves location of the component in world space
Returns location of the component in world space
```csharp
public System.Numerics.Vector3 GetLocation();
```
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2 changes: 1 addition & 1 deletion API/SceneComponent-GetLocation(Vector3).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SceneComponent](./SceneComponent.md 'UnrealEngine.Framework.SceneComponent')
## SceneComponent.GetLocation(System.Numerics.Vector3) Method
Retrieves location of the component in world space and returns to a reference
Retrieves location of the component in world space
```csharp
public void GetLocation(ref System.Numerics.Vector3 value);
```
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2 changes: 1 addition & 1 deletion API/SceneComponent-GetRightVector().md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SceneComponent](./SceneComponent.md 'UnrealEngine.Framework.SceneComponent')
## SceneComponent.GetRightVector() Method
Retrieves the right Y unit direction vector from the component in world space
Returns the right Y unit direction vector from the component in world space
```csharp
public System.Numerics.Vector3 GetRightVector();
```
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2 changes: 1 addition & 1 deletion API/SceneComponent-GetRightVector(Vector3).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SceneComponent](./SceneComponent.md 'UnrealEngine.Framework.SceneComponent')
## SceneComponent.GetRightVector(System.Numerics.Vector3) Method
Retrieves the right Y unit direction vector from the component in world space and returns to a reference
Retrieves the right Y unit direction vector from the component in world space
```csharp
public void GetRightVector(ref System.Numerics.Vector3 value);
```
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2 changes: 1 addition & 1 deletion API/SceneComponent-GetRotation().md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SceneComponent](./SceneComponent.md 'UnrealEngine.Framework.SceneComponent')
## SceneComponent.GetRotation() Method
Retrieves rotation of the component in world space
Returns rotation of the component in world space
```csharp
public System.Numerics.Quaternion GetRotation();
```
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2 changes: 1 addition & 1 deletion API/SceneComponent-GetRotation(Quaternion).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SceneComponent](./SceneComponent.md 'UnrealEngine.Framework.SceneComponent')
## SceneComponent.GetRotation(System.Numerics.Quaternion) Method
Retrieves rotation of the component in world space and returns to a reference
Returns rotation of the component in world space
```csharp
public void GetRotation(ref System.Numerics.Quaternion value);
```
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2 changes: 1 addition & 1 deletion API/SceneComponent-GetScale().md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SceneComponent](./SceneComponent.md 'UnrealEngine.Framework.SceneComponent')
## SceneComponent.GetScale() Method
Retrieves scale of the component in world space
Returns scale of the component in world space
```csharp
public System.Numerics.Vector3 GetScale();
```
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2 changes: 1 addition & 1 deletion API/SceneComponent-GetScale(Vector3).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SceneComponent](./SceneComponent.md 'UnrealEngine.Framework.SceneComponent')
## SceneComponent.GetScale(System.Numerics.Vector3) Method
Retrieves scale of the component in world space and returns to a reference
Retrieves scale of the component in world space
```csharp
public void GetScale(ref System.Numerics.Vector3 value);
```
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2 changes: 1 addition & 1 deletion API/SceneComponent-GetSocketLocation(string).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SceneComponent](./SceneComponent.md 'UnrealEngine.Framework.SceneComponent')
## SceneComponent.GetSocketLocation(string) Method
Retrieves location of a socket in world space
Returns location of a socket in world space
```csharp
public System.Numerics.Vector3 GetSocketLocation(string socketName);
```
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2 changes: 1 addition & 1 deletion API/SceneComponent-GetSocketLocation(string_Vector3).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SceneComponent](./SceneComponent.md 'UnrealEngine.Framework.SceneComponent')
## SceneComponent.GetSocketLocation(string, System.Numerics.Vector3) Method
Retrieves location of a socket in world space and returns to a reference
Retrieves location of a socket in world space
```csharp
public void GetSocketLocation(string socketName, ref System.Numerics.Vector3 value);
```
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2 changes: 1 addition & 1 deletion API/SceneComponent-GetSocketRotation(string).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SceneComponent](./SceneComponent.md 'UnrealEngine.Framework.SceneComponent')
## SceneComponent.GetSocketRotation(string) Method
Retrieves rotation of a socket in world space
Returns rotation of a socket in world space
```csharp
public System.Numerics.Quaternion GetSocketRotation(string socketName);
```
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2 changes: 1 addition & 1 deletion API/SceneComponent-GetSocketRotation(string_Quaternion).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SceneComponent](./SceneComponent.md 'UnrealEngine.Framework.SceneComponent')
## SceneComponent.GetSocketRotation(string, System.Numerics.Quaternion) Method
Retrieves rotation of a socket in world space and returns to a reference
Retrieves rotation of a socket in world space
```csharp
public void GetSocketRotation(string socketName, ref System.Numerics.Quaternion value);
```
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2 changes: 1 addition & 1 deletion API/SceneComponent-GetTransform().md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SceneComponent](./SceneComponent.md 'UnrealEngine.Framework.SceneComponent')
## SceneComponent.GetTransform() Method
Retrieves the transform which assigned to the component
Returns the transform which assigned to the component
```csharp
public UnrealEngine.Framework.Transform GetTransform();
```
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2 changes: 1 addition & 1 deletion API/SceneComponent-GetTransform(Transform).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SceneComponent](./SceneComponent.md 'UnrealEngine.Framework.SceneComponent')
## SceneComponent.GetTransform(UnrealEngine.Framework.Transform) Method
Retrieves the transform which assigned to the component and returns to a reference
Returns the transform which assigned to the component
```csharp
public void GetTransform(ref UnrealEngine.Framework.Transform value);
```
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2 changes: 1 addition & 1 deletion API/SceneComponent-GetUpVector().md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SceneComponent](./SceneComponent.md 'UnrealEngine.Framework.SceneComponent')
## SceneComponent.GetUpVector() Method
Retrieves the up Z unit direction vector from the component in world space
Returns the up Z unit direction vector from the component in world space
```csharp
public System.Numerics.Vector3 GetUpVector();
```
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2 changes: 1 addition & 1 deletion API/SceneComponent-GetUpVector(Vector3).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SceneComponent](./SceneComponent.md 'UnrealEngine.Framework.SceneComponent')
## SceneComponent.GetUpVector(System.Numerics.Vector3) Method
Retrieves the up Z unit direction vector from the component in world space and returns to a reference
Retrieves the up Z unit direction vector from the component in world space
```csharp
public void GetUpVector(ref System.Numerics.Vector3 value);
```
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2 changes: 1 addition & 1 deletion API/SceneComponent-GetVelocity().md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SceneComponent](./SceneComponent.md 'UnrealEngine.Framework.SceneComponent')
## SceneComponent.GetVelocity() Method
Retrieves velocity of the component, or the velocity of the physics body if simulating physics
Returns velocity of the component, or the velocity of the physics body if simulating physics
```csharp
public System.Numerics.Vector3 GetVelocity();
```
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2 changes: 1 addition & 1 deletion API/SceneComponent-GetVelocity(Vector3).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SceneComponent](./SceneComponent.md 'UnrealEngine.Framework.SceneComponent')
## SceneComponent.GetVelocity(System.Numerics.Vector3) Method
Retrieves velocity of the component, or the velocity of the physics body if simulating physics and returns to a reference
Retrieves velocity of the component, or the velocity of the physics body if simulating physics
```csharp
public void GetVelocity(ref System.Numerics.Vector3 value);
```
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12 changes: 12 additions & 0 deletions API/SkinnedMeshComponent-GetBoneIndex(string).md
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[SkinnedMeshComponent](./SkinnedMeshComponent.md 'UnrealEngine.Framework.SkinnedMeshComponent')
## SkinnedMeshComponent.GetBoneIndex(string) Method
Returns the index of a bone by name
```csharp
public int GetBoneIndex(string boneName);
```
#### Parameters
<a name='UnrealEngine-Framework-SkinnedMeshComponent-GetBoneIndex(string)-boneName'></a>
`boneName` [System.String](https://docs.microsoft.com/en-us/dotnet/api/System.String 'System.String')

#### Returns
[System.Int32](https://docs.microsoft.com/en-us/dotnet/api/System.Int32 'System.Int32')
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