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fix ed_enableOutlinerOverrideManagement documentation #2492

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Oct 11, 2023
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Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ When a prefab is open in [Prefab Edit Mode](/docs/learning-guide/tutorials/entit

| O3DE Experience | Time to Complete | Feature Focus | Last Updated |
| --- | --- | --- | --- |
| Beginner | 15 Minutes | Using prefab overrides to make prefab instances unique. | April 27, 2023 |
| Beginner | 15 Minutes | Using prefab overrides to make prefab instances unique. | October 11, 2023 |

## Prerequisites

Expand Down Expand Up @@ -39,14 +39,8 @@ Overrides are not limited to the level. In fact, any prefab that is open for edi

## Enable prefab overrides

To enable prefab overrides in Entity Outliner, you must set the `ed_enableOutlinerOverrideManagement` console variable (CVar) to "true":

1. In **O3DE Editor**, from the **Tools** menu, choose **Console Variables**.
2. In Console Variables editor, set the `ed_enableOutlinerOverrideManagement` flag to true. It can be easily found by typing `outliner` into the filter box:

{{< image-width src="/images/learning-guide/tutorials/entities-and-prefabs/outliner-prefab-prefs.png" width="700" alt="CVar settings to enable Outliner override support" >}}

Alternatively, if you want the flag to be automatically enabled when O3DE Editor starts, you can create a settings registry file with the following contents:
To enable prefab overrides in Entity Outliner, you must set the `ed_enableOutlinerOverrideManagement` console variable (CVar) to "true". Although you *can* set this in the **Console Variables Editor**, this feature is not currently changeable
while the Editor is running, so it must be set before the Editor starts, via a settings registry file. You should create a settings registry file with the following contents:

```JSON
{
Expand Down