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fix the typo #2547

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Mar 15, 2024
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Expand Up @@ -52,7 +52,7 @@ The texture settings section contains presets for different texture types as wel
| Setting | Description |
| - | - |
| **Preset** | Provides a list of presets for various texture use cases. The selected preset specifies how the texture source asset is processed. Some presets require specialized texture source assets. Presets are defined in JSON formatted `.preset` files that are located in `/o3de/Gems/Atom/Asset/ImageProcessingAtom/Assets/config/`. You can create your own presets based on the specifications of existing presets.<br><br>Refer to the [Texture presets](texture-presets) table for more information. |
| **Information** | The {{< icon "info.svg" >}} information icon, to the right of the **Presets** list, displays information about the selected preset, including the list of file masks that you can append to a texture file name to automatically select the preset. The file masks for each preset are specified in `/o3de/Gems/Atom/Asset/ImageProcessingAtom/Assets/config/ImageBuidler.settings`. You can edit this file to modify existing file masks or add strings for your own presets.<br><br>The automated preset selection can be overridden by choosing a different preset and saving the selection to a `.assetinfo` sidecar file. |
| **Information** | The {{< icon "info.svg" >}} information icon, to the right of the **Presets** list, displays information about the selected preset, including the list of file masks that you can append to a texture file name to automatically select the preset. The file masks for each preset are specified in `/o3de/Gems/Atom/Asset/ImageProcessingAtom/Assets/config/ImageBuilder.settings`. You can edit this file to modify existing file masks or add strings for your own presets.<br><br>The automated preset selection can be overridden by choosing a different preset and saving the selection to a `.assetinfo` sidecar file. |
| **Reset** | The {{< icon "refresh-active.svg" >}} reset icon resets changes that have been made in Texture Settings to the default preset values. |
| **Use Max Res** | When enabled, the best quality version of the texture is used even on platforms with lower performance specs. It's recommended to enable **Use Max Res** for textures that contain text or other details that must be legible when the texture is close to the camera. |
| **Platform** | In the **Platform** section, you can set the maximum resolution for the texture for various target platforms. The columns display the maximum resolution and the pixel format of the texture product asset on various target platforms.<br><br>The maximum resolution of the product assets for each target platform is displayed in the **Max Res** column. For some presets, a default maximum resolution for particular platforms might be specified in the `.preset` file. If no maximum resolution is specified for a platform, the default maximum resolution is the resolution of the texture source asset.<br><br>You can reduce the maximum resolution for a platform by editing the values in the **Res Limit** column. **Res Limit** values range from 0 - 5 with the following results:<br><br>**0** - Default maximum texture resolution is used. The default resolution is the resolution of the texture source asset, or the maximum resolution for the platform specified in the `.preset` file.<br>**1** - Texture resolution is reduced by 1/2. Memory consumption is reduced to 1/4 of full resolution.<br>**2** - Texture resolution is reduced by 1/4. Memory consumption is reduced to 1/16 of full resolution.<br>**3** - Texture resolution is reduced by 1/8. Memory consumption is reduced to 1/64 of full resolution.<br>**4** - Texture resolution is reduced by 1/16. Memory consumption is reduced to 1/256 of full resolution.<br>**5** - Texture resolution is reduced by 1/32. Memory consumption is reduced to 1/1024 of full resolution.<br><br>The **Format** column displays the pixel format of the texture product assets for each target platform. |
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