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Adding IUserDefinedAnnotation to D3D11 for better debugging. #2938

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moritzfalk
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Hello,
I think adding IUserDefinedAnnotation to the D3D11 vendor package makes sense since it makes debugging in graphics debuggers way nicer.
Only concern might be that this is not guaranteed to be supported by Windows 7 since it's in d3d11_1.h: https://learn.microsoft.com/en-us/windows/win32/api/d3d11_1/nn-d3d11_1-id3duserdefinedannotation

Comment on lines 3288 to 3289
#subtype iunknown : IUnknown,
using id3d11userdefinedannotation_vtable : ^IUserDefinedAnnotation_VTable,
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Missing indentation and bind the : to the identifer.

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Fixed :)

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