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Graphic effects - PBR - OpenGL/C++

ISART DIGITAL : School Project - GP2 - MARIN Benjamin - LEGRAND Sasha - GINER Rémi


About The Project

The goal of the project is to learn different rendering technics using IBR Engine. Our group was focused on implementing Physically Based Rendering.

Built with

Visual Studio 2019

Installation

Compile with Visual Studio 2019 in C++ 17

How to launch

Launch with Visual Studio


Features & Usage

Controls

The controls are made for QWERTY so, switch your keyboard in QWERTY The player controls are:

  • W - Forward
  • S - Backward
  • A - Left
  • D - Right
  • Space - Upward
  • Ctrl - Downward
  • Left click - Rotate camera
  • Right click - Lock camera
  • ESCAPE - Unlock camera

Features

FBO

Physically Based Rendering

FBO

Non Photorealistic Rendering

FBO

Post-processing

DS

Bloom and HDR

DS

Normal Mapping

DS

Deferred Shading

DS

Shadow Mapping

DS

Skybox

DS

Instancing

DS

Picking

Details

Versionning

We used Git Lab for the versioning.

Authors

MARIN Benjamin

LEGRAND Sasha

GINER Rémi

About

Graphic effects showcase made on OpenGL.

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