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Releases: roalyr/GDTLancer

GDTLancer v0.10-alpha

02 Aug 23:51
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GDTLancer

Progress

A space game inspired by Freelancer, Orbiter and EVE Online.
Developed in Godot 3 for desktop (Windows, Linux) and mobile (Android) platforms.

Recent changelog

Since v0.10-alpha (current)

  • New release (and some last-minute tweaks)!

Since v0.9-alpha

  • CCD is disabled upon reaching specific velocity threshold.
  • Tweaked autopilot to perform some rotation (approach is slightly spiraled).
  • Introduced star system coordinates databank for main galaxy (50k stars for now).
  • Split targeting into "selection" and "autopilot" controls for clarity.
  • Upon picking a stellar coordinate - spawn a system scene there (currently only a star).
  • Keep a track of recently visited star systems and do not despawn them if their number is within limit.
  • Proper spawner / despawner of stellar systems upon selecting them in order to create seamless travel.
  • Moved galaxy mesh into decoration background (scoping the space down for gameplay sake).
  • Temporarily disabled procedural coords.
  • Tweaked systems.
  • Tweaked velocity, damping is implemented in the game (due to recent engine changes).
  • Removed textures and uneeded sources.
  • Refactored UI a little.
  • Added panic screen.
  • Refactored cloud shaders.
  • Re-implemented LOD system (again).
  • Refactored cloud meshes.
  • Tweaked camera decorations.
  • Optimized background decorations.
  • Reworked primitive shapes scene (for importing).
  • Implemented planet surface shader (based on old implementation of star surface shader, but not animated).
  • Tweaked planetary shader to include lava layer.
  • Added a sector-level nebula.
  • Refactored names of local spaces and markers to reflect what they are clearly.
  • Added a new star system.
  • Added a new planetary shader (ice).
  • Pre-release tweaks.

How to

You can download one of the pre-compiled binary in the releases section.
If you want to open it in editor, then you must use a custom Godot build: https://github.com/roalyr/godot-for-3d-open-worlds

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GDTLancer v0.9-alpha

01 Jul 15:28
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GDTLancer

Progress

A space game inspired by Freelancer, Orbiter and EVE Online.
Developed in Godot 3 for desktop (Windows, Linux) and mobile (Android) platforms.

Recent changelog

Since v0.9-alpha (current)

  • CCD is disabled upon reaching specific velocity threshold.

Since v0.8-alpha

  • Tweaks to desktop UI.
  • Fixed lag due to complex collision trimesh.
  • Autopilot added.
  • New UI elements.
  • Default window size is 720p.
  • Some tweaks to superliminal velocity effects.

How to

You can download one of the pre-compiled binary in the releases section.
If you want to open it in editor, then you must use a custom Godot build: https://github.com/roalyr/godot-for-3d-open-worlds

GDTLancer v0.8-alpha

29 Apr 11:46
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GDTLancer

Progress

A space arcade game inspired by Freelancer, Orbiter and EVE Online.
Developed in Godot 3 for desktop and mobile (Android) platforms.

Recent changelog (since last release)

  • A new star system!
  • Switched to full-scale stellar bodies (stars and planets are up to scale now).
  • Using meters instead of units now. Updated distance prefixes according to
    https://en.wikipedia.org/wiki/Metric_prefix.
  • Updated galaxy mesh and colors.
  • Updtaed camera motion on acceleartion for smoother experience.
  • Updated velocity increment mechanism, it is now exponential, which allows to
    accelerate rapidly.
  • Space markers are removed from Debug overlay.
  • Switched to custom LOD script which is based on zones.
  • Refactored stellar objects and their hierarchy for clarity.
  • Implemented multilayer local space, which tackles precision errors in object positioning.
  • Adjusted camera decorations to act as a boundary zone a size of 9e18 to prevent flickering.
    (9e18 seems to be a sort of safe margin for transforms?)
  • Fixed OmniLight and camera flickering (workarounds but robust).
  • Removed unrelated files from within project scope.
  • Removed Calinou's LOD plugin files.
  • New dynamic star shader. Stars are much less in polycount now.
  • Added icons for custom zone nodes.
  • Optimized paths.
  • Some temporary fixes for collision model (caused stuttering due to polygon number).
  • Tweaks to desktop UI.

How to

You can download one of the pre-compiled binary in the releases section.
If you want to open it in editor, then you must use a custom Godot build: https://github.com/roalyr/godot-for-3d-open-worlds

GDTLancer v0.7-alpha

30 Mar 18:29
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Implemented a galaxy a size of 1e18 units. For now it is empty except for starting region. To see it you will have to fly above the plane, since you start within one of its arms.

GDTLancer v0.6.1-alpha

24 Mar 23:54
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Also with Windows binary now!

Full Changelog: v0.6-alpha...v0.6.1-alpha

GDTLancer v0.6-alpha

15 Mar 17:23
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GDTLancer v0.5-pre-alpha

23 Feb 21:47
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Pre-release

GDTLancer v0.4-pre-alpha

15 Feb 17:43
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Pre-release
NEW: Mobile UI, improvements, refactoring.

GDTLancer v0.3-pre-alpha-bug-test

19 Nov 13:24
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Pre-release

IGNORE SOURCE CODE SNAPSHOT. TAKE GDTLancer-0.3-pre-alpha-bug-test_PROPER_SOURCE_CODE.tar.gz

A release made to illustrate this bug: godotengine/godot#55070
Launch, switch to turret mode, accelerate straight away from the sun to observe the bugs appearing at 10M du (1M units).

Set up:
Camera far: 1M units.
Camera near: 0.01 unit.
Point light source distance; 1m units.

On linux launch via wine.

GDTLancer v0.3-pre-alpha

14 Nov 21:21
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Pre-release

Full Changelog: v0.2-pre-alpha...v0.3-pre-alpha

Raspberry Pi4 binary won't be uploaded unless requested.