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Menus: Implement BeginMenu() appending to existing menu when executed…
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… with same ID multiple times. (ocornut#1207)
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rokups authored and sergeyn committed Mar 30, 2020
1 parent e1e4719 commit 723960f
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Showing 5 changed files with 23 additions and 7 deletions.
1 change: 1 addition & 0 deletions docs/CHANGELOG.txt
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Expand Up @@ -40,6 +40,7 @@ Other Changes:
branch pressing arrow keys while dragging a window from a tab could trigger an assert. (#3025)
- ColorButton: Added ImGuiColorEditFlags_NoBorder flag to remove the border normally enforced
by default for standalone ColorButton.
- BeginMenu: Using same ID multiple times appends content to a menu. (#1207)
- BeginMenu: Fixed a bug where SetNextWindowXXX data before a BeginMenu() would not be cleared
when the menu is not open. (#3030)
- InputText: Fixed password fields displaying ASCII spaces as blanks instead of using the '*'
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1 change: 0 additions & 1 deletion docs/TODO.txt
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Expand Up @@ -214,7 +214,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- tooltip: tooltips with delay timers? or general timer policy? (instantaneous vs timed): IsItemHovered() with timer + implicit aabb-id for items with no ID. (#1485)
- tooltip: drag tooltip hovering over source widget with IsItemHovered/SetTooltip flickers.

- menus: calling BeginMenu() twice with a same name doesn't append as Begin() does for regular windows (#1207)
- menus: menu bars inside modal windows are acting weird.
- status-bar: add a per-window status bar helper similar to what menu-bar does.
- shortcuts: local-style shortcut api, e.g. parse "&Save"
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1 change: 1 addition & 0 deletions imgui.cpp
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Expand Up @@ -3775,6 +3775,7 @@ void ImGui::NewFrame()
g.FrameCount += 1;
g.TooltipOverrideCount = 0;
g.WindowsActiveCount = 0;
g.RenderedMenusId.resize(0);

// Setup current font and draw list shared data
g.IO.Fonts->Locked = true;
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1 change: 1 addition & 0 deletions imgui_internal.h
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Expand Up @@ -1159,6 +1159,7 @@ struct ImGuiContext
float ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
int TooltipOverrideCount;
ImVector<char> PrivateClipboard; // If no custom clipboard handler is defined
ImVector<ImGuiID> RenderedMenusId; // A list of menu IDs that were rendered at least once

// Platform support
ImVec2 PlatformImePos; // Cursor position request & last passed to the OS Input Method Editor
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26 changes: 20 additions & 6 deletions imgui_widgets.cpp
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Expand Up @@ -6222,11 +6222,29 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style;
const ImGuiID id = window->GetID(label);
bool menu_is_open = IsPopupOpen(id);
ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus;

ImVec2 label_size = CalcTextSize(label, NULL, true);
// Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu)
if (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
flags |= ImGuiWindowFlags_ChildWindow;

if (g.RenderedMenusId.contains(id))
{
// Menu with same ID was already created - append to it.
if (menu_is_open)
menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
if (!menu_is_open)
g.NextWindowData.ClearFlags(); // We behave like Begin() and need to consume those values
return menu_is_open;
}
else
{
g.RenderedMenusId.push_back(id); // Tag menu as used. Next time BeginMenu() with same ID is called it will append to existing menu.
}

ImVec2 label_size = CalcTextSize(label, NULL, true);
bool pressed;
bool menu_is_open = IsPopupOpen(id);
bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].OpenParentId == window->IDStack.back());
ImGuiWindow* backed_nav_window = g.NavWindow;
if (menuset_is_open)
Expand Down Expand Up @@ -6345,11 +6363,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)

if (menu_is_open)
{
// Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu)
SetNextWindowPos(popup_pos, ImGuiCond_Always);
ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus;
if (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
flags |= ImGuiWindowFlags_ChildWindow;
menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
}
else