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Fix missing optimized shaders on OpenHarmony #50

Fix missing optimized shaders on OpenHarmony

Fix missing optimized shaders on OpenHarmony #50

Workflow file for this run

name: CI
on:
push:
pull_request:
workflow_dispatch:
merge_group:
types: [checks_requested]
jobs:
linux-debug:
name: Linux (Debug)
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install Rust
uses: dtolnay/rust-toolchain@stable
- name: CI Setup
run: |
sudo ./ci-scripts/docker-image/setup.sh
sudo apt install meson -y
- name: Run Tests
run: ./ci-scripts/linux-debug-tests.sh
env:
RUST_BACKTRACE: 1
linux-release:
name: Linux (Release)
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Install Rust
uses: dtolnay/rust-toolchain@stable
- name: CI Setup
run: |
sudo ./ci-scripts/docker-image/setup.sh
sudo apt install meson -y
- name: Run Tests
run: ./ci-scripts/linux-release-tests.sh
env:
RUST_BACKTRACE: 1
build_result:
name: Result
runs-on: ubuntu-latest
if: ${{ always() }}
needs:
- linux-debug
- linux-release
steps:
- name: Success
if: ${{ !contains(needs.*.result, 'failure') && !contains(needs.*.result, 'cancelled') }}
run: exit 0
- name: Failure
if: ${{ contains(needs.*.result, 'failure') || contains(needs.*.result, 'cancelled') }}
run: exit 1