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Merge pull request #45 from YunHsiao/gfx
pass: rebuild with overrides
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Original file line number | Diff line number | Diff line change |
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import { renderer } from '../../renderer'; | ||
import find from '../../scene-graph/find'; | ||
import { Mesh, RenderingMesh } from '../assets/mesh'; | ||
import gfx from '../../renderer/gfx/index'; | ||
import { GFXPrimitiveMode } from '../../gfx/define'; | ||
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/** | ||
* | ||
* @param {import("../assets/skeleton").default} skinning | ||
*/ | ||
function createJointsTexture(skinning) { | ||
const jointCount = skinning.joints.length; | ||
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// Set jointsTexture. | ||
// A squared texture with side length N(N > 1) multiples of 2 can store | ||
// 2 ^ (2 * N - 2) matrices. | ||
// We support most 1024 joints. | ||
let size; | ||
if (jointCount > 1024) { | ||
throw "To many joints(more than 1024)."; | ||
} else if (jointCount > 256) { | ||
size = 64; | ||
} else if (jointCount > 64) { | ||
size = 32; | ||
} else if (jointCount > 16) { | ||
size = 16; | ||
} else if (jointCount > 4) { | ||
size = 8; | ||
} else { | ||
size = 4; | ||
} | ||
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return new gfx.Texture2D(cc.game._gfxDevice, { | ||
width: size, | ||
height: size, | ||
format: gfx.TEXTURE_FMT_RGBA32F, | ||
minFilter: gfx.FILTER_NEAREST, | ||
magFilter: gfx.FILTER_NEAREST, | ||
wrapS: gfx.WRAP_CLAMP, | ||
wrapT: gfx.WRAP_CLAMP, | ||
mipmap: false | ||
}); | ||
} | ||
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function createMesh(context, data) { | ||
let ia = renderer.createIA(context, data); | ||
let meshAsset = new Mesh(); | ||
const primitiveMode = data.primitiveMode === undefined ? GFXPrimitiveMode.TRIANGLE_LIST : data.primitiveMode; | ||
meshAsset._renderingMesh = new RenderingMesh([{inputAssembler: ia, primitiveMode}], [], []); | ||
meshAsset._minPosition = data.minPos; | ||
meshAsset._maxPosition = data.maxPos; | ||
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return meshAsset; | ||
} | ||
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/** | ||
* @param {Uint8Array} buffer | ||
*/ | ||
function toPPM(buffer, w, h) { | ||
return `P3 ${w} ${h} 255\n${buffer.filter((e, i) => i % 4 < 3).toString()}\n`; | ||
} | ||
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export default { | ||
createJointsTexture, | ||
createMesh, | ||
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find, | ||
toPPM | ||
}; |
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