A path tracing demo using hardware accelerated ray tracing in Unity
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Updated
Jun 24, 2024 - C#
A path tracing demo using hardware accelerated ray tracing in Unity
Raytracing by compute shader in unity
Playing with path tracing in Unity engine using compute shaders
Raytracer using Vulkan Compute Shaders and Avalonia UI
Spike is a C# .NET Core path tracer with multithreading and SIMD, including a bit of code to create abstract art.
VoxRTXHDRP allows you to import a MagicaVoxel project into Unity by using PathTracing. This project is a fork of my own project VoxToVFX
Following the Ray Tracing in One Weekend series
Path tracer implemented as an OpenGL compute shader with OpenTK OpenGL bindings.
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