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Fix more typos in changelogs
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JoelTroch committed Aug 12, 2024
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4 changes: 2 additions & 2 deletions CHANGELOG.md
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### Bug Fixes

* Fixed potential buffer overflows in text localization (Thanks OMAM)
* Reset frame to 0 when grenade bounces [#238](https://github.com/twhl-community/halflife-updated/issues/238) (thanks FreeSlave)
* Reset frame to 0 when grenade bounces [#238](https://github.com/twhl-community/halflife-updated/issues/238) (Thanks FreeSlave)
* Fixed weapon events not treating pushable objects as BSP models [#220](https://github.com/twhl-community/halflife-updated/pull/220) (Thanks Toodles2You)
* Fixed crowbar applying breakable glass decals to unbreakable pushable objects [#219](https://github.com/twhl-community/halflife-updated/pull/219) (Thanks Toodles2You)
* Fixed crowbar applying breakable glass decals to unbreakable pushable objects [#219](https://github.com/twhl-community/halflife-updated/pull/219) (Thanks Toodles2You)

## Changes in V1.0.0

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4 changes: 2 additions & 2 deletions FULL_UPDATED_CHANGELOG.md
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Expand Up @@ -52,7 +52,7 @@ Fixes for bugs introduced in beta builds are not included in this list.
* Fixed crowbar not showing in weapon list if there are empty weapon slots with a lower id (halflife [#3181](https://github.com/ValveSoftware/halflife/issues/3181))
* Fixed the Crowbar damage always being calculated halved (halflife issue [#1600](https://github.com/ValveSoftware/halflife/pull/1600) (Thanks YaLTeR)
* Fixed Crowbar playing back swing events twice sometimes (halflife issue [#3230](https://github.com/ValveSoftware/halflife/issues/3230))
* Fixed crowbar applying breakable glass decals to unbreakable pushable objects [#219](https://github.com/twhl-community/halflife-updated/pull/219) (Thanks Toodles2You)
* Fixed crowbar applying breakable glass decals to unbreakable pushable objects [#219](https://github.com/twhl-community/halflife-updated/pull/219) (Thanks Toodles2You)

### Glock

Expand Down Expand Up @@ -118,7 +118,7 @@ Fixes for bugs introduced in beta builds are not included in this list.
* Fixed Hand grenade not playing deploy animation after finishing a throw (halflife issue [#2495](https://github.com/ValveSoftware/halflife/issues/2495))
* Fixed Hand grenades staying primed when switching away or dropping the weapon (halflife issue [#3251](https://github.com/ValveSoftware/halflife/issues/3251))
* Fixed hand grenade animations not playing correctly [#209](https://github.com/twhl-community/halflife-updated/pull/209) (Thanks Toodles2You)
* Reset frame to 0 when grenade bounces [#238](https://github.com/twhl-community/halflife-updated/issues/238) (thanks FreeSlave)
* Reset frame to 0 when grenade bounces [#238](https://github.com/twhl-community/halflife-updated/issues/238) (Thanks FreeSlave)

### Satchel charge

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