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crash if InputSignalTracker.stop() is called twice #31

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glaurent opened this issue Aug 12, 2016 · 1 comment
Closed

crash if InputSignalTracker.stop() is called twice #31

glaurent opened this issue Aug 12, 2016 · 1 comment

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@glaurent
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public func stop() {
audioEngine.stop()
audioEngine.reset()
audioEngine = nil
captureSession.stopRunning()
}

on 2nd call, audioEngine.stop() will crash since audioEngine is nil.

glaurent added a commit to glaurent/Beethoven that referenced this issue Aug 12, 2016
…ed twice in a row

Signed-off-by: Guillaume Laurent <glaurent@telegraph-road.org>
@vadymmarkov
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Fixed by #32

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