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Welcome! My name is Vladyslav Ieliashevskyi and I'm from πŸ‡ΊπŸ‡¦

I'm a Game Designer, specialized in game AI, with large development background and deep interest in general AI and ML technics. Here is a brief about me:

  • Strong experience in full development cycle from feature request to integration and deployment (Technical Lead Role for mobile Blackberry SDK)
  • Strong experience in agile methodologies (Took role of a Scrum Master for three teams while performing main duties as a Game Designer at ShadowMasters Games)
  • Collaboration with big and decentralized teams
  • Strong knowledge of game development processes and collaboration with various teams (Development, QA, Design, Art)
  • Strong prototyping skills using Lua, Unity or any other familiar tool
  • Complete ownership over dedicated game features:
    • Idea inception and in-depth research
    • Documentation support through feature lifecycle
    • Feature/Concept presentation to the team
    • Code reviewes upon implementation and after integration
    • Final tuning and tweaking inside game editor
    • Iterative approach based on feedback and gathered analytics

πŸ‘― At the moment I’m looking for a job in gaming industry, preferably as a game AI designer

I'm an avid gamer but genres that are of my main interest include RTS, MOBA, FPS, TPS and Action Adventure Games. I love working on hardcore games with strong emphasis on mechanics.

I'm also able to provide consultation on AI in your game on a freelance basis. Available for public speaking on thematic conferences.

Feel free to contact me!

πŸ‘‡ 2021 Goal List

  • πŸ“ Start writing technical articles focused on game AI
  • 🎲 Create portfolio of a prototypes on GitHub
  • 🚧 Reanimate old maze runner written in C++. GitHub Source and Itch.io Release
  • πŸ€– Implement some ML models to play simple games
  • 🏫 Poke around Unreal Engine
  • πŸ‘€ Transform one of my stories into Interactive Fiction using one of existing tools and publish it online

πŸ“£ Public Speaker

I had a pleasure to be a public speaker on few gamedev events and webinars. Topics I've covered during my speeches:

  • "Using iBeacons in Game Development"
  • "Basics of Game Design and how the Design team works with QA"
  • "Game Design: Through the Looking Glass"
  • "AI in Games. From A to Z."
  • "NFT Realm. Non-Fungible Tokens - Adoption and Application"

πŸ“Ί Selected YouTube Videos

Webinar: AI in Games. From A to Z. (Ukrainian language)

πŸ”§ Tools and Technology Stack

  • C, C++, Objective-C, Swift, C#, LUA, Python
  • Unity, GitHub, Plastic SCM, Jupyther Notebook, articy:draft 3, Visual Studio, Visual Code

πŸ™Œ Personal Achievements

  • One of my short horror stories was published in almanac in 2016

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