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Console games

All games were developed in period in 2001-2005 using C++ (roginally for Windows)

XIO

'Howitzers' game prototype

It's console app to test early mobile game mechanics. Goal of game - is to place three howitzers under phone keys (0-9). At every turn every howitzer will fire at opponent once. To destroy howitzer you need to hit it three times. AI is included. Detailed decription in pdf.

Howtizers game

Piranha-like game

It's console app is clone of popular in early 00's mobile online (wap) game 'piranha'.

Card (unnamed project)

If proof-of-concept card-like game, where you choose your army (4 creatures) and support them with magic. For every win you gain experience and open more powerful spells. Most probebly this game was inspired by MTG, but in advance this kind of games and mechanics will be used everywhere in mobile gaming like Clash Royale or similar games.

Card game

Magic: Return of the mages

It's proof of concept of dungeon crawler game. You may select your character (mage, paladin or warlock), which differ by their stats. Then level-by-level confront with different type of creatures (starting pig up to demons and dragons). Hero can use melee attack or magic. Most interesting part here is magic mechanics. Player "cast" spells by mixing of magic type (air, fire, ground, water, spirit). Mix of elements it may produce different spell. Or not... because of player stats, mana power or interruption of enemy. When player rise his level, more powerful and dangerous spells opens (mix of three elements). And he can use it if he want. Some monsters have immunity to some attacks as well as weakness.

Magic: Return of the mages