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Fully featured and ready to use View to add Mapwize Indoor Maps and Navigation in your iOS app.

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Mapwize UI iOS

Fully featured and ready to use UIView to add Mapwize Indoor Maps and Navigation in your iOS app.

And it's open-source !

For documentation about Mapwize SDK objects like MWZVenue, MWZPlace, MWZOptions... Please refer to the Mapwize SDK documentation on docs.mapwize.io.

Description

The Mapwize UI view comes with the following components:

  • Mapwize SDK integration
  • Floor controller
  • Follow user button
  • Search module
  • Direction module
  • Place selection
  • Universes button
  • Languages button

Installation

MapwizeUI is compatible with MapwizeForMapbox 3.0.0 and above. The library won't work with lower version.

Cocoapod

Add the MapwizeUI library to your Podfile

pod 'MapwizeUI', '~> 2.0'

Then run a pod install

All dependencies will be installed (MapwizeUI, MapwizeForMapbox, Mapbox and IndoorLocation)

Manual

  • Clone the Github repository
  • Copy the MapwizeUI project into your app project

Initialization

API Key

You'll need a Mapwize API key to load the map and allow API requests. Simply add MWZApiKey with the key in your info.plist.

To get your own Mapwize API key, sign up for a free account at mapwize.io. Then within the Mapwize Studio, navigate to "API Keys" on the side menu.

Mapbox configuration

To run Mapbox on your device, you will need to add the following elements in your info.plist file:

  • MGLMapboxAccessToken -> pk.mapwize
  • MGLMapboxMetricsEnabledSettingShownInApp -> YES

The first one enables Mapbox to load the Mapwize style, while the second guarantees we provide the required information for Mapbox. With these settings, a popup is shown to users when they click on the Mapwize logo (bottom left of the map).

MWZMapwizeView

The UIView that embeds the MWZMapwizeView must implement MWZMapwizeViewDelegate with the followings methods :

- (void) mapwizeViewDidLoad:(MWZMapwizeView*) mapwizeView;
- (void) mapwizeView:(MWZMapwizeView*) mapwizeView didTapOnPlaceInformationButton:(MWZPlace*) place;
- (void) mapwizeView:(MWZMapwizeView*) mapwizeView didTapOnPlaceListInformationButton:(MWZPlaceList*) placeList; --> why not (id<MWZObject>) mapwizeObject
- (void) mapwizeViewDidTapOnFollowWithoutLocation:(MWZMapwizeView*) mapwizeView;
- (void) mapwizeViewDidTapOnMenu:(MWZMapwizeView*) mapwizeView;
- (BOOL) mapwizeView:(MWZMapwizeView*) mapwizeView shouldShowInformationButtonFor:(id<MWZObject>) mapwizeObject;

MWZMapwizeView can be instantiated with the constructor :

- (instancetype) initWithFrame:(CGRect)frame
                mapwizeOptions:(MWZUIOptions*) options
                    uiSettings:(MWZMapwizeViewUISettings*) uiSettings;

- (instancetype) initWithFrame:(CGRect)frame
          mapwizeConfiguration:(MWZMapwizeConfiguration*) mapwizeConfiguration
                mapwizeOptions:(MWZUIOptions*) options
                    uiSettings:(MWZMapwizeViewUISettings*) uiSettings;

MWZMapwizeViewUISettings contains the following attribute

@property (nonatomic, retain) UIColor* mainColor;
@property (nonatomic, assign) BOOL menuButtonIsHidden;
@property (nonatomic, assign) BOOL followUserButtonIsHidden;

Access to MWZMapView

Once the (void) mapwizeViewDidLoad:(MWZMapwizeView*) mapwizeView is called, you can retrieved the MWZMapView using mapwizeView.mapView

@property (nonatomic) MWZMapView* mapView;

Simple example

MWZOptions* opts = [[MWZOptions alloc] init];
MWZUISettings* settings = [[MWZUISettings alloc] init];
self.mapwizeView = [[MWZMapwizeView alloc] initWithFrame:self.view.frame
                                          mapwizeOptions:opts
                                              uiSettings:settings];
self.mapwizeView.delegate = self;
[self.view addSubview:self.mapwizeView];

Center on venue

To have the map centered on a venue at start up:

MWZOptions* opts = [[MWZOptions alloc] init];
opts.centerOnVenueId = @"YOUR_VENUE_ID";
MWZUISettings* settings = [[MWZUISettings alloc] init];
self.mapwizeView = [[MWZMapwizeView alloc] initWithFrame:self.view.frame
                                          mapwizeOptions:opts
                                              uiSettings:settings];

Center on place

To have the map centered on a place with the place selected:

MWZOptions* opts = [[MWZOptions alloc] init];
opts.centerOnPlaceId = @"YOUR_PLACE_ID";
MWZUISettings* settings = [[MWZUISettings alloc] init];
self.mapwizeView = [[MWZMapwizeView alloc] initWithFrame:self.view.frame
                                          mapwizeOptions:opts
                                              uiSettings:settings];

Map options

The following parameters are available for map initialization:

  • centerOnVenueId to center on a venue at start.
  • centerOnPlaceId to center on a place at start.
  • floor to set the default floor when entering a venue. Floors are Double and can be decimal values. This is ignored when using centerOnPlace.
  • language to set the default language for venues. It is a string with the 2 letter code for the language. Example: "fr" or "en".
  • universeId to set the default universe for the displayed venue. If using centerOnPlace, this needs to be an universe the place is in.
  • restrictContentToVenueId to show only the related venue on the map.
  • restrictContentToVenueIds to show only the specified venues on the map.
  • restrictContentToOrganizationId to show only the venues of that organization on the map.

Public methods

Friendly method to add new access to the map and refresh the UI - (void) grantAccess:(NSString*) accessKey success:(void (^)(void)) success failure:(void (^)(NSError* error)) failure;

Setup the UI to display information about the selected place Promote the place and add a marker on it - (void) selectPlace:(MWZPlace*) place centerOn:(BOOL) centerOn;

Setup the UI to display information about the selected placelist Add markers on places contained in the placelist and promote them - (void) selectPlaceList:(MWZPlaceList*) placeList;

Hide the UI component, remove markers and unpromote place if needed - (void) unselectContent:(BOOL) closeInfo;

Display a direction object and show the direction UI already configured

- (void) setDirection:(MWZDirection*) direction
                 from:(id<MWZDirectionPoint>) from
                   to:(id<MWZDirectionPoint>) to
        directionMode:(MWZDirectionMode*) directionMode

Information button

When users select a Place or a PlaceList, either by clicking on the map or using the search engine, you might want to give the possibility to the user to open a page of your app about it. Think about shops or exhibitors for example for which your app probably has a page with all the details about.

The proposed solution is to display an "information" button on the bottom view in the Mapwize View.

You can use the delegate method shouldShowInformationButtonFor to say if the button should be displayed or not. Return true to display the button for the given Mapwize object.

- (BOOL) mapwizeView:(MWZMapwizeView*) mapwizeView shouldShowInformationButtonFor:(id<MWZObject>) mapwizeObject;

Example to display the information button only for Places and not for PlaceLists:

- (BOOL) mapwizeView:(MWZMapwizeView *)mapwizeView shouldShowInformationButtonFor:(id<MWZObject>)mapwizeObject {
    if ([mapwizeObject isKindOfClass:MWZPlace.class]) {
        return YES;
    }
    return NO;
}

The same kind of methods are available to display or hide the floor controller depends of the floors list and to listen universe change event :

- (BOOL) mapwizeView:(MWZMapwizeView*) mapwizeView shouldShowFloorControllerFor:(NSArray<MWZFloor*>*) floors;
- (void) mapwizeUniverseHasChanged:(MWZUniverse*)universe; __attribute__((deprecated("Use MWZMapViewDelegate instead")));

When the information button is clicked, the delegate call one of the following methods with the selected Mapwize object.

- (void) mapwizeView:(MWZMapwizeView*) mapwizeView didTapOnPlaceInformationButton:(MWZPlace*) place;
- (void) mapwizeView:(MWZMapwizeView*) mapwizeView didTapOnPlaceListInformationButton:(MWZPlaceList*) placeList;

Colors

You can change the color of the colored UI view by using the UISettings.mainColor attribute.

Translations

The view contains some strings that you may want to translate or change. You can override them in your strings.xml file and add other Localizable.strings file in order to support different languages

"Direction" = "Direction";
"Information" = "Information";
"Search a venue..." = "Search a venue...";
"Entering in %@..." = "Entering in %@...";
"Search in %@..." = "Search in %@...";
"Destination" = "Destination";
"Starting point" = "Starting point";
"Current location" = "Current location";
"No results" = "No results";
"Floor %@" = "Floor %@";
"Universes" = "Universes";
"Choose an universe to display it on the map" = "Choose a universe to display it on the map";
"Languages" = "Languages";
"Choose your preferred language" = "Choose your preferred language";
"Cancel" = "Cancel";
"Direction not found" = "Direction not found"
"Search error" = "Search went wrong"
"Search" = "Search"

Be careful with strings containing placeholders. Please ensure that the exact placeholders are kept! For example, if you replace "Floor %@" with "My floor" without placeholder, your application will crash.

Demo application

A demo application is available in this repository to quickly test the UI. The only thing you need to get started is a Mapwize api key. You can get your key by signing up for a free account at mapwize.io.

Once you have your API key, add it to the info.plist with the key MWZMapwizeApiKey

To test the UI further, go to ViewController and change some options or add some code in it.

Analytics

Mapwize SDK and Mapwize UI do not have analytics trackers built in. This means that Mapwize does not know how maps are used in your applications, which we believe is a good thing for privacy. This also means that Mapwize is not able to provide you with analytics metrics and that, if you want any, you will have to intrument your code with your own analytics tracker.

Events and callbacks from MWZUIViewDelegate can be used to detect changes in the interface and trigger tracking events. We believe using the following events would make sense:

  • venueDidEnter
  • venueDidExit
  • floorDidChange
  • universeDidChange
  • languageDidChange
  • didSelectPlace
  • didSelectPlacelist
  • didStartDirectionInVenue

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