Skip to content

Releases: zsrtp/Randomizer

Version 1.2

02 Aug 03:35
0267d6a
Compare
Choose a tag to compare
  • Patched out cutscenes that caused crashes if the player entered them while in the wrong form. Because of this, cutscenes are no longer auto-skipped by default and that functionality has been placed in a new setting called "Skip Major Cutscenes".
  • A 4th Mirror Shard has been added to the item pool.
  • Added a new setting called "Starting Time of Day" has been added to allow players to choose what part of the day they start their seed with.
    -- Note: The time will always be set to evening if prologue is not skipped.
  • Added a patch that significantly reduces the time the "Game Over" animation takes.
  • Removed the invisible wall to the north wing of PoT, which allows the player to enter once they have the light sword.
  • The platform to the East Wing of PoT is available from the very beginning.
  • Closing the item wheel also closes the key amounts menu
  • Patched out the Fishing Hole Bottle RNG so that you are guaranteed to catch the empty bottle.
  • Re-worked how Midna's Hair color is handled so now players can manually choose what color her hair will be along with the presets that previously existed.
  • When generating a seed, if an Agitha check is excluded, the bug is removed from the item pool.
    -- For example: if the Male Phasmid reward is excluded, the Male Phasmid is removed from the item pool.
  • Updated foolish item damage requirements to use proper values. Because of this, the game will wait until you are not swimming before trying to freeze you.
  • Added a minor fix to Quick Transform so that the current input is cancelled on the quick transform frameeven if the player is not able to quick transform. This fixes an annoying situation where the player would accidently use an item when trying to quick transform.
  • More items have been added to the "Starting Items" option of the generator:
    -- Goron Mines Key Shards
    -- Poe Souls
    -- Small Keys
    --Big Keys
  • Added a setting that prevents small keys from being placed on the dungeon's boss
  • Fixed an issue with the settings string improperly displaying on the website if it was too long.
  • A number of new checks have been added to the randomizer. Their location and conditions are listed below:
    -- Arbiters Grounds Dungeon Reward
    --- Given to the player when they defeat Stallord
    -- Sacred Grove Pedestal Master Sword
    --- Given to the player when they press "A" on the Master Sword in Sacred Grove
    -- Sacred Grove Pedestal Shadow Crystal
    --- Given to the player when they press "A" on the Master Sword in Sacred Grove
    -- Kakariko Village Malo Mart Red Potion
    --- Can be bought from Kak Malo Mart after buying the Hylian Shield check in the right slot.
    -- Kakariko Village Malo Mart Wooden Shield
    --- Can be bought from Kak Malo Mart in the middle slot.
  • Added a patch when save warping in North Faron woods so that if you find yourself outside lost woods, you can save warp to the main FW area.
  • Added a new feature called "Plandomizer". With this, players can actually choose which checks they want specific items to appear in the seed.
    -- Always vanilla checks, such as the ilia questline take priority over Plandomizer assignments due to the possibility of breaking the game if they are randomized.
  • Fixed an issue where riding Epona into Ordon Ranch during prologue caused a hard lock. The ranch is now set to be in a post-faron twilight state unless the player is doing Goats 1, 2, or during night stealth
  • Barnes Bomb Bag is now considered a shop check
  • Moved Faron Golden Wolf near it's vanilla spawn since it's no longer a wolf and the original softlock potential no longer exists.
  • Added a patch so that turning in Poe Souls to Jovani no longer requires completing MDH
  • The Wooden Sword chest is always spawned in Link's house and is no longer locked behind buying the Slingshot check.
  • Fixed a softlock where dying on the same frame you get a poe soul would cause you to lose the item.
  • Added custom hint signs (use !hints for more info)
    Logic Changes:
    General Logic Changes:
  • City Second Floor -> City Lobby takes OHKO into account now.
  • Prologue now takes bonks do damage and OHKO into account for Ordon Stealth
  • Jovani 20 and 60 souls no longer require MDH
  • The alcove chests in the east wing of Palace now logically account for bringing the sol to the entrance as a way to reach the chests.

Glitched Logic Changes:

AG

  • Wolf clip to get to BK chest and late AG
  • Poe 1 skip

City

  • North Fan LJAs
  • Fan skip
  • Kai clip
  • precise Claw to vines in central second floor
  • East wing tile worm room with only boots
  • East wing first fan room LJA
  • Dinalfos room with only IB/Claw

GM

  • Wolf Gate clip

HC

  • Main Hall to darknut with one claw
  • Main hall chests with single claw

LBT

  • Pot clip to deku toad
  • BK skip
  • BK chest without water bombs
  • BK chest and water maze chest with only LJA
  • Central spire chest with only claw and sword
  • LJA to first room stalactite chest
  • LJA to west wing lower chest

SPR

  • Break lobby ice with B&C
  • SPR caged freezard room floor clip to courtyard
  • Freezard ladder cancel
  • LJA from lobby to freezard room
  • freezard clip to darkhammer
  • Chandelier chest keese superjump + LJA
  • wooden beam room chandelier LJA
  • LJA to NE Chandelier Chest from ice block room

ToT

  • LJA to skip spinner on stairs
  • DoT Skip
  • spinner bomb boost to moving walls HP chest
  • helm splitter moon boots for gate poe

Version 1.1

06 Jan 20:11
802510d
Compare
Choose a tag to compare
  • Applied a patch where save warping in Argorok or Fyrus' Boss room places you outside the room.
  • Added more items to the Starting Items list.
  • Changed the "Shuffle Poes" checkbox to a dropdown menu to allow for more options when shuffling Poes:
    -- Overworld: Only Poes in the Overworld will be shuffled
    -- Dungeon: Only Poes in Dungeons will be shuffled.
    -- All: All Poes are shuffled.
  • Added a new setting called "Item Scarcity" that has the following options:
    -- Vanilla: There are no changes to the item pool
    -- Minimal: Unrequired items such as Heart Pieces, Heart Containers, Hawkeye, etc. are removed from the item pool and only the minimum required important items are kept. (Example: If the seed requires a bomb bag, then there will be only one bomb bag in the item pool. Or if Palace is not required, there will only be 3 Swords in the pool.)
    -- Plentiful: One extra copy of major items added to the item pool (Example: There are 5 swords, 4 Bows, etc. in the pool). There are 17 heart containers in the pool (no heart pieces) and extra keys are added if key settings are set to "Keysanity" or "Any Dungeon"
  • Added a new setting called "Damage Multiplier" that has the following options:
    -- Vanilla: Link takes normal damage.
    -- Double: Link takes x2 damage.
    -- Triple: Link takes x3 damage.
    -- Quadruple: Link takes x4 damage.
    -- OHKO (One-Hit KO): Link will instantly die if he takes any damage.
  • Ammunition and refills now appear as blue rupees if the player is not able to use them. (Example: If the player does not have the Bow, then instead of getting an arrow refill from a check, they would instead get a Blue Rupee).
  • Added a patch so that Ooccoo cannot be used in the Sacred Grove Temple of Time or the Temple of Time Entrance to prevent a softlock.
  • Added the functionality so that the Lantern Oil meter color matches the Lantern light color.
  • Added a new setting called "Bonks Do Damage" where Link/Wolf takes damage if they "bonk" (roll/headbutt) against a wall. The base damage is 1/4 Heart for Link and 1/2 Heart for Wolf Link and does stack with the Damage Multiplier setting.
    -- Logic has been updated to account for situations where bonking and a damage multiplier could kill link and adjusts accordingly. (Example: if Damage Multiplier is set to OHKO and Bonks Do Damage is enabled, logically the randomizer expects two bottled fairies to be able to get the check. Finally, a use for bottles.)
  • Added a new setting called "Dungeon Rewards Can Be Anywhere". When enabled, Fused Shadows and Mirror Shards can be placed anywhere in the world, not just at the end of a dungeon.
  • Fixed an issue with the Randomizer improperly detecting incompatible seeds as compatible.

The following specific logic changes have been made:

Glitched and Glitchless:

Snowpeak Summit -> Snowpeak Ruins logically requires a bottled fairy if Bonks Do Damage and Damage Multiplier is set to OHKO
The Poe outside Snowpeak Ruins also logically requires a bottled fairy for the same reason.
The Ordon Shield check requires two bottled fairies to get the check if Bonks Do Damage and Damage Multiplier is set to OKHO since you have to Bonk against the wall twice.

Version 1.0.1

15 Sep 01:28
f5f9082
Compare
Choose a tag to compare
  • Fixed a bug where Eldin and Lanayru Twilight could not be completed due to a state mismatch in Hyrule Field.
  • As a result of this patch, Hyrule Field Poes require MDH again.

Version 1.0

12 Sep 21:07
74249f4
Compare
Choose a tag to compare
Merge pull request #17 from lunarsoap5/master

Patched Goats Minigame and adjust readFile call for gci's generated with DVD params