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Unity3D-miscellaneous

All kinds of useful things about Unity3D

Tools

  • MeshDebugger MeshDebugger is an editor tool to visually inspect a mesh. Very helpful if you want to debug your procedurally generated mesh or inspecting ideal parts of your model.
  • FreePrefabPainter A free, basic prefab painter for Unity3D.
  • ReferenceFinder A plugin used to find references of a resouce, displayed in treeview.
  • Mixture Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime.
  • UnityHeapExplorer A Memory Profiler, Debugger and Analyzer for Unity
  • UnityExplorer An in-game UI for exploring, debugging and modifying Unity games.
  • Mesh Debugging A suite of utilities useful for finding issues or simply visualizing properties such as UVs or normals of a mesh.
  • Unity-ShaderCharDisplay Convenient shader tool for displaying ascii characters as debug text in your shaders
  • Vertx.Debugging Visual Debugging Utilities for Unity
  • com.baracuda.runtime-monitoring an easy way for you to monitor the value or state of custom C# members during runtime.

Editor Extension

  • unity-toolbar-extender Extend the Unity Toolbar with your own Editor UI code.
  • AssetStoreTools An improved version of the offical Unity3D asset store tools.
  • unity-shell Write and execute code in an intuitive "shell" with autocompletion, for the Unity Editor.
  • unity-texture-packer Utility to merge different texture channels into a final texture output.
  • UnityCustomizableToolbar Customizable toolbar available in the Unity editor.
  • Unity-Reorderable-List An attempt to mimic the ReorderableList within Unity while adding some extended functionality.
  • Hierarchy 2 Editor extension to improve Unity hierarchy window. Makes the hierarchy more detail, but still clean and easy to organize.

Effects

Scripting

  • UniRx UniRx (Reactive Extensions for Unity) is a reimplementation of the .NET Reactive Extensions.
  • Unity3DRuntimeTransformGizmo A runtime transform gizmo similar to unitys editor so you can translate (move, rotate, scale) objects at runtime.
  • unity-triangulation2D Delaunay Triangulation and Ruppert's Delaunay Refinement Algorithm in Unity.
  • ZeroFormatter Fastest C# Serializer and Infinitely Fast Deserializer for .NET, .NET Core and Unity.
  • HSV-Color-Picker-Unity HSV color picker using Unity UI
  • SplineMesh a Unity plugin to create curved content in real-time with bézier curves
  • UnityRuntimeSceneGizmo Interactable runtime scene gizmo for uGUI
  • UnitySpline2D a free 2D simple spline library for Unity
  • UnityGameplayAbilitySystem A Unity framework for creating games which contain any kind of abilities (e.g. DotA, Skyrim) that helps to simplify the interaction between components in a unified manner.
  • TinyTween a single file tween library
  • Computational-geometry Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
  • UnityWindowsFileDragDrop Single class file drag and drop support for Unity on Windows
  • UniWindowController Makes your Unity window transparent and allows files dropping

Editor Scripting

  • EditorGUIExtension Some useful utility functions to create composite editor GUIs.
  • UnityToolchainsTrick Provides some common tips and examples for developing the UnityEditor toolchain.
  • xNode A Unity node editor that lets you view and edit node graphs or develope a node-based plugin.
  • Unity Editor Toolbox Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
  • UnityGUIChartEditor A Unity Editor utility that allows to draw custom charts inside the Inspector.
  • unity-editor-coroutines Coroutines for Editor scripts, just like regular coroutines.
  • UnityExtensions Unity 通用扩展,包括编辑器、运行时的即用扩展、API 扩展。目前含有 Tween(插值动画)、Path(样条路径)、FSM(状态机)、Save(存档)、Localization(本地化)等主要系统。
  • UnityEditorIcons Built-in unity editor icons browser: search, view and save an icon to png file.

Network

Gameplay

  • IronWarrior/ProjectileShooting Project demonstrating in Unity how to fire a projectile at a target by either specifying its initial velocity or initial angle.

Gameplay - UI

Physics

  • ComputeShaderBVHMeshHit Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.

Misc

  • DemiLib Various utility libraries for Unity (alpha).
  • Mathfs Expanded Math Functionality for Unity

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All kinds of useful things about Unity3D

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