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Many bugfixes
900% (yes, not 90%) speedup on model export by making the vertex-splitter dramatically more efficient
Better handling of animation names (automatically removes/inserts the connecting "_" between the overlay name and model name)
Significantly better animation interpolation for export
Remove Modelling/Animation/QA modes, replace with just a checkbox to I/O animation files
Cull empty vertex weights from vertex groups automatically
Make the culling limit for vertex weights configurable
(A big one!) Add option to automatically adjust shader names to reflect the number of vertex groups are in the model - should significantly reduce the occurrence of vertex buffer misalignment in-game