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fix xbox controller buttons #47

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Feb 2, 2021
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2 changes: 1 addition & 1 deletion FtcDashboard/dash/src/enums/GamepadType.ts
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@ export default {
} else if (
gamepad.id.search(
new RegExp(`(?=.*${ETPACK_VID})(?=.*${ETPACK_PID})`, 'i'),
)
) !== -1
) {
return GamepadType.SONY_DUALSHOCK_4;
} else {
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46 changes: 24 additions & 22 deletions FtcDashboard/dash/src/store/middleware/gamepadMiddleware.ts
Original file line number Diff line number Diff line change
Expand Up @@ -112,34 +112,36 @@ const extractGamepadState = (gamepad: Gamepad) => {
};
case GamepadType.XBOX_360:
return {
// same as SONY_DUALSHOCK_4 except guide and touchpad buttons
// tested with generic controller id='Xbox 360 Controller (XInput STANDARD GAMEPAD)' and mapping='standard'
// on Win10/Chrome v88 and Edge v87
// USB ID=24C6, PID=530A
left_stick_x: cleanMotionValues(gamepad.axes[0]),
left_stick_y: cleanMotionValues(-gamepad.axes[1]),
left_stick_y: cleanMotionValues(gamepad.axes[1]),
right_stick_x: cleanMotionValues(gamepad.axes[3]),
right_stick_y: cleanMotionValues(-gamepad.axes[4]),
right_stick_y: cleanMotionValues(gamepad.axes[4]),

dpad_up: gamepad.buttons[0].pressed,
dpad_down: gamepad.buttons[1].pressed,
dpad_left: gamepad.buttons[2].pressed,
dpad_right: gamepad.buttons[3].pressed,
dpad_up: gamepad.buttons[12].pressed,
dpad_down: gamepad.buttons[13].pressed,
dpad_left: gamepad.buttons[14].pressed,
dpad_right: gamepad.buttons[15].pressed,

a: gamepad.buttons[11].pressed,
b: gamepad.buttons[12].pressed,
x: gamepad.buttons[13].pressed,
y: gamepad.buttons[14].pressed,
a: gamepad.buttons[0].pressed,
b: gamepad.buttons[1].pressed,
x: gamepad.buttons[2].pressed,
y: gamepad.buttons[3].pressed,

guide: false,
start: gamepad.buttons[4].pressed,
back: gamepad.buttons[5].pressed,

left_bumper: gamepad.buttons[8].pressed,
right_bumper: gamepad.buttons[9].pressed,

left_stick_button: gamepad.buttons[6].pressed,
right_stick_button: gamepad.buttons[7].pressed,
// the trigger range is [-1, 1] although it starts at 0.0 for some reason
left_trigger: gamepad.axes[2] === 0.0 ? 0.0 : (gamepad.axes[2] + 1) / 2,
right_trigger:
gamepad.axes[5] === 0.0 ? 0.0 : (gamepad.axes[5] + 1) / 2,
start: gamepad.buttons[9].pressed,
back: gamepad.buttons[8].pressed,

left_bumper: gamepad.buttons[4].pressed,
right_bumper: gamepad.buttons[5].pressed,

left_stick_button: gamepad.buttons[10].pressed,
right_stick_button: gamepad.buttons[11].pressed,
left_trigger: gamepad.buttons[6].value,
right_trigger: gamepad.buttons[7].value,
};
case GamepadType.SONY_DUALSHOCK_4:
return {
Expand Down