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Valset tie breaking 2 #91
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You asked if it is not too much for this simple issue. To me - not. Actually you store only one additional u64 (height) per entry in state, so it is not heavy. Also it doesn't get complicated to me. The problem I see is that we have naming colision, and solving them by adding However - I see that this is not a change you introduced, there was it alredy in repo... I dislike it, but it seems to be another issue. |
Thanks for the feedback. I did that That's a minor thing. What I don't like about this is that it introduces a new function |
Closing in favour of #118. |
Closes #22.
Alternative to #81: Uses an extra index for tie-breaking.
Publishing as Draft, as this is WIP / will be finished / merged later.