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Add custom debug shape thickness and color options to RayCast (3.x) #49726

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merged 1 commit into from
Jun 19, 2021

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Calinou
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@Calinou Calinou commented Jun 19, 2021

3.x version of #46529.

This backports the improved RayCast debug drawing functionality from the master branch.

ArrayMesh.clear_surfaces() was also backported from the master branch and exposed because the new debug drawing code requires it.

Note: This pull request does not incorporate the change from #49724 yet.
Edit: Done in #49733.

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RayCasts in the editor

This backports the improved RayCast debug drawing functionality
from the `master` branch.

`ArrayMesh.clear_surfaces()` was also backported from the `master`
branch and exposed because the new debug drawing code requires it.
@akien-mga akien-mga merged commit 622f744 into godotengine:3.x Jun 19, 2021
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Thanks!

@Calinou Calinou changed the title Add custom debug shape thickness and color options to RayCast Add custom debug shape thickness and color options to RayCast (3.x) Jun 19, 2021
@Calinou Calinou deleted the raycast-improve-debug-shape-3.x branch August 3, 2021 15:56
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2 participants