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Use double-sided material for RayCast (3.x) #49733

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merged 1 commit into from
Jun 19, 2021

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Calinou
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@Calinou Calinou commented Jun 19, 2021

3.x version of #49724. Follow-up to #49726.

This makes RayCasts visible if the camera is fully inside one (e.g. a RayCast parented to the current Camera).

This makes RayCasts visible if the camera is fully inside one
(e.g. a RayCast parented to the current Camera).
@Calinou Calinou requested a review from a team as a code owner June 19, 2021 07:17
@Calinou Calinou added this to the 3.4 milestone Jun 19, 2021
@Calinou Calinou changed the title Use double-sided material for RayCast Use double-sided material for RayCast (3.x) Jun 19, 2021
@akien-mga akien-mga merged commit aee507b into godotengine:3.x Jun 19, 2021
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Thanks!

@Calinou Calinou deleted the raycast3d-draw-double-sided-3.x branch August 3, 2021 15:56
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