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UE5.2-0.0.1

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@lukehb lukehb released this 08 Feb 07:00
· 245 commits to UE5.2 since this release
910ff80

Pre-release of the built reference frontend + servers + frontend library.

Features

  • Added multiple streamer support by @mcottontensor in #74
  • Added DefaultToHover being parsed as a config option in InitialSettings message by @StomyPX in #68

Improvements

  • Convert frontend javascript to typescript and refactor. by @lukehb in #63
  • Remove useless code, make code style more consistent by @Senseme in #59

Bug fixes

  • @ CVE-2022-25896 by @mik-patient in #35
  • Replaced hardcoded log path with given parameter path by @Mirmidion in #39
  • Fixed syntax error by @mcianni in #44
  • Fix check if KeyboardEvent.keyCode deprecated then use KeyboardEvent.code + mapping instead. by @lukehb in #48
  • Fix bug when negating property in and removing duplicate property by @lukehb in #49
  • Fix incorrect login page path when using authentication by @Belchy06 in #55
  • Fix insufficient validation when decoding a Socket packet by @iot-defcon in #57
  • Fix handling of "defaultToHover" field in offer by @StomyPX in #60
  • Patched Uncaught exception in PixelStreamingInfrastructure via engine by @imhunterand in #61
  • Bump qs and express in /SignallingWebServer by @dependabot in #69
  • Bump qs and express in /Matchmaker by @dependabot in #70
  • Bump passport from 0.4.1 to 0.6.0 in /SignallingWebServer by @dependabot in #71
  • Bump engine.io and socket.io in /Matchmaker by @dependabot in #72
  • Indicate to the signalling server when the browser intends to send the offer by @Belchy06 in #75

New Contributors

Full Changelog: https://github.com/EpicGames/PixelStreamingInfrastructure/commits/UE5.2-0.0.1