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LevelEditor Getting Started

mcmorrison edited this page Sep 5, 2014 · 7 revisions

The LevelEditor is a standalone tool, built on the ATF. Previous versions of the ATF included a sample Level Editor. This standalone version is shipped in its own package, and does not require the full ATF package. The LevelEditor package includes the LevelEditor User's Guide and the LevelEditor Programming Guide, which are in the Doc directory of the LevelEditor package.

Installing the LevelEditor

First check the LevelEditor system requirements.

To install LevelEditor, clone the LevelEditor project to your system.

Build your own LevelEditor executable from the source code by performing the following tasks with Microsoft Visual Studio 2010:

  1. Open the solution build\LevelEditor.vs2010.sln.
  2. Change the configuration to Release and then build LevelEditor.

Starting the LevelEditor

To start the LevelEditor:

  1. Navigate to the directory in which LevelEditor is built and double-click the file LevelEditor.exe.
  2. After LevelEditor starts, select Edit->Preferences and use the Preferences dialog to set the resource root to a location that contains a few ATGI or Collada files and then restart LevelEditor. (Restart LevelEditor just in case).
  3. Drag/drop a few 3D assets from the Resources windows to either the DesignView or the Project lister.