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PlayerInventory.cs
Erik edited this page Apr 23, 2019
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- AddItemToInventory(ItemInstance item) - Adds the item to the player's inventory.
- TODO: Update the individual Item Equipment methods to be instance type specific.
- OnItemEquipped - Triggers when an item is equipped or unequipped
- items - Player's current inventory of unequipped items
- weapon - Currently equipped weapon
Tracks the player's current inventory and what is currently equipped. Works with any implementation of the Item abstract.
Script Documentation
General Scripts
Generic Character Scripts
Enemy Scripts
Player Scripts
Erik's ongoing laundry list of TODOs that he doesn't want to create issues for