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PlayerScaleByLevel.cs
Erik edited this page Apr 24, 2019
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- CharacterHealth
- PlayerLevel
- PlayerWeaponRangedController
- PlayerWeaponMeleeController
- StatAugment
- Augment() - Modifies the player's health and weapon stats based on level.
- None
- None
When Augment() is called, the player's stats are scaled by level. It is typically recommended to baseline your player's stats with a Hook, first. An example of this can be found in the PlayerStatsSystem.
Script Documentation
General Scripts
Generic Character Scripts
Enemy Scripts
Player Scripts
Erik's ongoing laundry list of TODOs that he doesn't want to create issues for