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This repository has been archived by the owner on Aug 14, 2019. It is now read-only.

PlayerScaleByLevel.cs

Erik edited this page Apr 24, 2019 · 1 revision
Dependencies (What do I need to include to use this script in another projec?):
  • CharacterHealth
  • PlayerLevel
  • PlayerWeaponRangedController
  • PlayerWeaponMeleeController
  • StatAugment
Public Methods:
  • Augment() - Modifies the player's health and weapon stats based on level.
Public Events:
  • None
Configurable Fields:
  • None
General Overview:

When Augment() is called, the player's stats are scaled by level. It is typically recommended to baseline your player's stats with a Hook, first. An example of this can be found in the PlayerStatsSystem.

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