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This repository has been archived by the owner on Aug 14, 2019. It is now read-only.
ErikOverflow edited this page Apr 15, 2019 · 10 revisions
  • Need to modify player movement with force, rather than directly setting velocity (since enemies can punch and affect you physically).

  • Document Triggers

  • Document Enemy Targeting

  • Document Object Pooler

  • Change jumping from Key reference to use axis from input manager

  • Customize CharacterLoot to have item specific loot rates rather than enemy specific.

  • Document Player Stats System

  • Document Player Hook

  • Document Weapon Hook

  • Migrate pausing to a singleton GameState manager to allow more complex pausing functionality

  • Rewrite Player Progression documentation

  • Create unique item instance types for each template, and create a contructor for each scriptable item type that maps the generic item values to unique values.

  • Change CharacterHealth's UnTarget to OnDeath with a CharacterHealth parameter

  • Implement a CharacterLevel method-caller for enemies.

  • Change EnemyAttackMelee to not use CompareTag and a hardcoded string.

  • Bug-prone in EnemyAttackController at Line 46. If target dies, then a new target will not be acquired.

  • Move Animated Inventory Tabs into a UI Mask and have them pop out from behind the inventory panel.

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