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Force merging main into branch #11

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merged 10 commits into from
Mar 20, 2024
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arntsonl
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arntsonl and others added 10 commits March 14, 2024 22:47
…ty#892)

* This should fix issues with state updates before the driver has been declared. We might want to revisit assigning mid to a Gamepad variable instead of pulling from the driver input, but this will fix crashing issues for now.

* Update board_led.cpp

* Update wiiext.cpp
Fixed config pin defines for I2C blocks
Fixed flip/mirror modes for display
* Added optional enable pin to buzzer speaker addon to allow toggling on/off.

* Update toggle to use a boolean for later muting/unmuting.
)

* Implemented LayoutManager
Added methods to webconfig.cpp for exposing LED and Display layout structures

* Fixed issue that would cause Debug mode to crash due to Input History string LUT.
* Added early support for dual quadrature rotary encoders
* Currently only maps to Gamepad-related items (analog sticks and triggers + d-pad) and keeps those values within range (no overflowing)
* The pulses per revolution can be customized, but currently untested beyond 24PPR

* Removed stdio init (again)

* Added reset to neutral snapback option for values greater than 0. If zero, no snapback.

* Added default encoder defines

* Add wrap-around toggle to allow values to overflow.
Fixed issue where min/max ranges were only based on the first encoder options.

* Added CLK/DT labels to Pin A/B

* Added multiplier for rotation precision (1x works best for 24PPR)

* Changed PPR config range to 10-800
Changed Multiplier to numeric field and range to 0.10-200x
@arntsonl arntsonl merged commit b7efe14 into 20240217_inputauth_moved Mar 20, 2024
@arntsonl arntsonl deleted the inputauth_update branch March 20, 2024 00:48
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5 participants